willymchilybily
Landscape Designer
ive hit a snag,(on xbox)
day 2 into it.. have done very little questing. just become werewolf. and havent even picked between imperial or the other ones. who i want to help. barely gone either side of whiterun.
im level 21- from 14 up to 21 ive mostly been done like 2-3 quests and been leveling black smithing and using enchanting to enchant the levelled weapon sell it back for more materials, i cant find anything but iron mines so far.. im at level 75 blaksmith made 2 glass mace (duel wield) used a blacksmith draught. then upgraded them. and now i have them at legendary. i only on level 52 for onehanded weapons, have 3/5 in onehanded armsman skill (60% more damage). and so im impressed each mace does 48 damage each.
but when i go to enchant them. the enchant removes the weapon damage improvement "legendary" caused by the smithing (using potion /draught and grindstone)
never happened to me before./ and dont have enough malachite to make spares to test why it happens if it was the use of the draught or some damage limitation on the weapon. i dont understand why the enchantment would remove my extra sharpening/grindstoning. any 1 else had this?
clearly would rather have two permenantly level 48 damage weapons than going back to level 27 with a +15 damage enchant. but what id rather more is to have both. *considers downloading the updates
----------------------------------------------------------------------
PS: avash its alot like fall out. your best to pickpocket and steal whilst staionary and crouched. so you are unseen. and arent moving. if you steal when the eye is a flat dot you wont get seen/attacked. you should also decide what you want to level if you want to be an assassin sort of character and sneak around getting criticals (if you hit some one unsen you will critical strike) by firing or stabbing without being detected. You want to level different if you want to be mostly mage, or mostly warrior. You will struggle to combine magic and physical fighting because one uses magika and one uses stamina. id say spend most of your points on one fighting type (two at most if you use 1 handed and shield, or bow and dagger etc) then once you get the hang of it and understand how it works a bit better, you can expand to specialise entirely in one sort of disciplin or multiples.....
If you want to enchant all you need is soul trap spell. to smith all you need is one side of the smithing tree as plate armour is as good as orc armour and the left side is best if you arent a warrior type. or even if you are. you dont need to waste points in the otherside imo.
if you go warrior you need stamina because the plate is heavy and so are weapons, if you go mage you dont wear any armour really, so dont have excess dead weight so stamina isnt important. if you are warrior you use heavy armour if you are assassin you just want light armours. and a few points in the right choice make it easier to stay alive. mages use magic armour and duel casting shields/heals whilst attacking so they dont need any armour.
Try to start off playing through not mixing and matching is my advice. then around level 18 or so you have enough skills in your non fighting skills and a few in one particular fighting skill that you are then able to diversify. and will understand the game better but dont diversify at the start is my advice for any game by berthesda
day 2 into it.. have done very little questing. just become werewolf. and havent even picked between imperial or the other ones. who i want to help. barely gone either side of whiterun.
im level 21- from 14 up to 21 ive mostly been done like 2-3 quests and been leveling black smithing and using enchanting to enchant the levelled weapon sell it back for more materials, i cant find anything but iron mines so far.. im at level 75 blaksmith made 2 glass mace (duel wield) used a blacksmith draught. then upgraded them. and now i have them at legendary. i only on level 52 for onehanded weapons, have 3/5 in onehanded armsman skill (60% more damage). and so im impressed each mace does 48 damage each.
but when i go to enchant them. the enchant removes the weapon damage improvement "legendary" caused by the smithing (using potion /draught and grindstone)
never happened to me before./ and dont have enough malachite to make spares to test why it happens if it was the use of the draught or some damage limitation on the weapon. i dont understand why the enchantment would remove my extra sharpening/grindstoning. any 1 else had this?
clearly would rather have two permenantly level 48 damage weapons than going back to level 27 with a +15 damage enchant. but what id rather more is to have both. *considers downloading the updates
----------------------------------------------------------------------
PS: avash its alot like fall out. your best to pickpocket and steal whilst staionary and crouched. so you are unseen. and arent moving. if you steal when the eye is a flat dot you wont get seen/attacked. you should also decide what you want to level if you want to be an assassin sort of character and sneak around getting criticals (if you hit some one unsen you will critical strike) by firing or stabbing without being detected. You want to level different if you want to be mostly mage, or mostly warrior. You will struggle to combine magic and physical fighting because one uses magika and one uses stamina. id say spend most of your points on one fighting type (two at most if you use 1 handed and shield, or bow and dagger etc) then once you get the hang of it and understand how it works a bit better, you can expand to specialise entirely in one sort of disciplin or multiples.....
If you want to enchant all you need is soul trap spell. to smith all you need is one side of the smithing tree as plate armour is as good as orc armour and the left side is best if you arent a warrior type. or even if you are. you dont need to waste points in the otherside imo.
if you go warrior you need stamina because the plate is heavy and so are weapons, if you go mage you dont wear any armour really, so dont have excess dead weight so stamina isnt important. if you are warrior you use heavy armour if you are assassin you just want light armours. and a few points in the right choice make it easier to stay alive. mages use magic armour and duel casting shields/heals whilst attacking so they dont need any armour.
Try to start off playing through not mixing and matching is my advice. then around level 18 or so you have enough skills in your non fighting skills and a few in one particular fighting skill that you are then able to diversify. and will understand the game better but dont diversify at the start is my advice for any game by berthesda
Last edited: