People should be allowed to protect themselves in some form as solo.
It's called activity, pnaps and competent route choice.
There is always someone who can attack you regardless of route choice, how can you pick a route based on what's around you in 2 weeks after start?
Sleep for solos should be kept, but removed for allies
What you just said is everything that's wrong with the game. Highest level of scorequeening. People need to understand that getting attacked is a part of the game, it is not something you want to avoid. You want to have plenty of targets and send out attacks constantly, but you also want to be able to prevent any attacks. Why should others be vulnerable (to your attacks), but not you? Are you special? <insert joke about other meanings of "special">
Now your counter argument is probably that you don't mind incomings, as long as you're online, so you can send out and only lose acres. But that has the exact same problem. You want to attack people to kill/distract/whatever their troops to get bounty, honour and fame, eff and such.
So basically if everyone felt the need to protect themselves even while offline, we may as well all mass CGs and flak each other all round long.
PS: Not having a personal hit at you, just expressing opinion.
PPS: LOL DONT KNOW MY OTHER ACCOUNT'S PASSWORD
You last visited: 27-12-2008 at 01:58 PM \o/