Dax said:
* Player of the Round - Solo - Shronock was always a challenge to land on, at his height in the round I simply couldn't beat him!
Usually Max is a benign creature, but in this case I feel quite irritated - Anybody can send pure CG to an ID picked from a hat for easy land (I did it in R40-something in Jukebox, but at least I hounded alliances with them), but to judge a solo on their ability to stop a pure CG player in the R1 alliance attacking constantly at +2 doesn't necessarily make them brilliant at playing solo. Not that this is to take anything away from what Shronock achieved, it's just an observation that you can't judge a solo on that alone.
That's fair enough Dax and I appreciate your point of view. It may help to further justify my choice here. I would personally judge a solo player on the following qualities:
1) Impact on the round as a whole (is he hounding big alliances / bounty hunting / terrorising the alliances around him?)
2) Survivability (is he tactically sound when faced with odds seemingly overwhelmingly against his favour?)
3) Achievement (has he achieved any particular goal or statistic? the more difficult the better)
Now I can clearly only judge these factors based on the information available to me through statistics or personal experience.
There are no solos at all that stand out for me with regards to 1) this round, they seem to be on the whole an introverted and turtling bunch.
With regards to 3) I see one solo who achieved a Glorious h/f rating, but I have no concept of his survivability or impact on anyone else. I see one solo who achieved rank 1 effectiveness through arson rushing PoMs. And I see Shronock with rank 1 briber, rank 1 had killed and rank 1 damage taken. Out of those three the latter for me is the most impressive.
That leaves us with 2). Clearly in raw terms the multis were the best survivors but also discounted. I had the opportunity to try and land on most of the solos in the top 100 so my personal experience is quite fair I think. Two solos stood out as having the better tactics - one was Arild (who always bought up just the right and efficient amount of troops, while also ensuring that if I had sent more I would have triggered). The other was Shronock - there was an incredibly slim margin for error and we had an immensely fun "cat and mouse" game for a few weeks. Just when I thought he was offline, he'd pop on and buy more. He had a good ratio of troops. The BRs were just SO CLOSE and he'd often have a high AR as an active puppet. He attacked a lot, which made it hard to calculate AR. All in all, in my experience, he was a magnificent adversary, and on top of it all we shared a bit of light hearted banter
So I do agree with you Dax, I'm just afraid that an ability to stop a massive CG incoming was my main way of differentiating the top solos, as nothing else really stood out on the other "feats" of good solo play. Worth pointing this out though.