I think people have touched on this idea before, but never threw it together in one post. I feel the current system of game mechanics were intended to be implemented by a larger community with many alliances and lots of wars. This is what made the game dynamic and fun. Nowadays, there are not many players or wars and the game should be changed accordingly.
I have heard so many people talk about how fun and dynamic flak wars are compared to the rest of the round. This is strange because flak wars doesn't last very long.
What if we stretched that new 'meta game' feeling to the rest of the round?
Instead of just teching up all the way in the first two weeks, have 3 tiers of tech that unlock at different points in the game. Tier 1 would unlock right away and be basic units. Tier 2 would not unlock until 3-4 weeks into the round. I think this would bring a refreshing change up in strategy that centers around unit compositions. Unlock the third tier with maybe a month to go in the round. With each unlock, I think it would have a 'snow-globe' effect and shake things up in the middle of the round.
I have heard so many people talk about how fun and dynamic flak wars are compared to the rest of the round. This is strange because flak wars doesn't last very long.
What if we stretched that new 'meta game' feeling to the rest of the round?
Instead of just teching up all the way in the first two weeks, have 3 tiers of tech that unlock at different points in the game. Tier 1 would unlock right away and be basic units. Tier 2 would not unlock until 3-4 weeks into the round. I think this would bring a refreshing change up in strategy that centers around unit compositions. Unlock the third tier with maybe a month to go in the round. With each unlock, I think it would have a 'snow-globe' effect and shake things up in the middle of the round.