LuckySports
Landscape Designer
agree with toby. That lul between getting spies and having pb/apps/zombie/spikes teched is the most boring part of my rounds. I have to fly over every few ticks, hope i am hitting a solo, and then i dont even have a chance to guess if the defence is real or not without flyovers on most of the playerbase.
also i see balancing where one route stops vs another as difficult.
long example
lets say pa could get pa, sorcs could get to witch, spec ops ninja, so on and so forth. still makes mass pb alliance the strongest and the longer that lasts the harder it is for other routes to turn it round. either way one route at that point in time is the strongest. Once the win/lead is taken it doesnt matter so much on the routes. The current system is trying not to balance the routes at each tier, but 'give every dog its day' in a dynamic exchange, and also balance the finished routes. and some routes being quicker than others or able to keep land better shouldnt be stopped/stagnent too my mind.
actual example
The day sgt, sd and guru come out yay, the day hoolis, privs, officer, serf come out...who cares. but wait the day apps, pbs, shocks and paras come out hold the phone, where as your spikes/ninja or loudies, not so much. Or the day pa, nano, sorc and rangers appear on the scene pbs/terrorists and hippyvan/loudies dont seem quite so ominous.... and so on.
by stopping the round at one point and taking away a persons need to rush to thier best unit, and make use of thier advantage takes away the tactics and fun imo thats why each tech has different development times. sure use hooligans as best you can by flaking SGT. but to be there waiting to get to your big guns for a week is not for me.
I would like to say pom's can block PB quite easily if you REALLY think about it.. and I don't even mean last-tick.. (or with ACTUAL Poms..)
HV + LSP = pretty effective PB stopper.. not the best, but better than anything else in-game at the time..
Hoolis are better than HV for this