Already been debated previously, there was never any consensus.End Sleep Mode for the last 48 hours of the round!
End Sleep Mode for the last 48 hours of the round!
Havent played in ages what so ever. But here are a very short list of suggestions thats very quick to do, very easy to do, that will bring in some more life.
1: Increase Starting Acres, Amount of Gardeners, Harvestors etc. Make all already planted, with some tractors and combines to handle all the planting. Increase starting Funds also. To what amounts ? I would suggest 250 Acres instead of the standard 5, make adjustments from there. this will give the start of the round more of a kick. As you can go attacking right away.
2: Make alliance Sizes 8. 8 is a difficult number to deffend with, difficult to bash an alliance with, and difficult to maintain a good stabil coverage. This will give a challenge to the upper alliances and you might get more then 1 group capable of getting a win.
3: Halv All devolopment costs and time by 50%. And decrease the round limit to 1 month.
Not going to spend to much time to explain why. But if you really want to know. Dig up some old suggestions of mine, they should all be still pretty valid except for scale. GL hope you get some good things going.
One that I remembered last night:
You should get white wizards before white knights.
The max numbers should be swapped so you can have 3m wizards and 1.5m knights.
One that I remembered last night:
You should get white wizards before white knights.
The max numbers should be swapped so you can have 3m wizards and 1.5m knights.
Havoc idea: release a couple of flags for people to fight over.
Havoc idea: release a couple of flags for people to fight over.
Or make whoever finished r1 the target by giving them the admin troops/funds instead of Gov
Havoc idea: release a couple of flags for people to fight over.
Havoc idea: release a couple of flags for people to fight over.
Release a new award for it to replace an existing buggy one (or just add a new line of achievements).
One that I remembered last night:
You should get white wizards before white knights.
The max numbers should be swapped so you can have 3m wizards and 1.5m knights.