willymchilybily
Landscape Designer
I've read round 36 discussion and read a few other discussion topics that may be old. as i aint been on the forums much but, its late, im tired and grouchy and therefore this is the best time to write a load of arrogant nonsense. but dont know if im griping or wanting a discussion. so meh. posting it here
but to me the game dying and spies are all the same problem and contactablity. i may have just been too new or the game changed. but in round 8,9,10, etc etc i never saw anyone give out a phone number. irc was all that was needed.
i think stealth, rushing, bounty etc. caused a need to be contactable. this need to be contactable then caused people that wanted to win to need to spie, or powerblock other contactable alliances. else they would never take them down (or so they felt. one thing i have noticed is in this game if you are playing it actively. three days can be enough to break and destory any allaince or for any alliance to take a win. time is meaningless. so if you dont crush an enemy within a week you give up. if a resistance doesnt succeed once or twice in the first 2-3days it gives up. anyway back on topic)
so this need to spie was at first welcomed by azzer. it bought excitement. but now i feel it causes allainces too much stress and forces them to play 24/7 contactable or not at all.
i think since this playes began to leave. this in turn gave less targets and the whole problem spiralled out of control. and so now i think power blocks are a thing of the past (if slightly recent). as there arent 5-6 FTW allainces. as FTW requires far to much effort for new players, first of all to be accepted in to such an allaince. and then to want to commit to a phone number and being contacted when asleep etc.. and as old players get families jobs degrees. and are no longer school children with alot of time on thier hands they become less contactable. and new people probably think why commit to a text based game when you can get more visually interesting apps on your phone.
in short i think spies kill the game more than power blocks, i think its encouaged by the tactics and game mechanics. and i think, except this round with BT, new players arent given a chance to get into and enjoy the game because they cant play near the top without needing phone numbes etc. and at the bottom its bash central. rank 20 is a target for 10 people. rank 400 is a target for 200 people. you do the math. i think because of this people dont get addicted as much, as they dont get really into the good points of bushtarion. and i am blaming spies, and certain game mechanics. and this causes oldies to leave as they have rl stuff they need to commit to. and new players dont give bushtarion enough of a chances to see its hidden qualities.
although i do like the game mechanics i can still blame them.
[/babble]
but to me the game dying and spies are all the same problem and contactablity. i may have just been too new or the game changed. but in round 8,9,10, etc etc i never saw anyone give out a phone number. irc was all that was needed.
i think stealth, rushing, bounty etc. caused a need to be contactable. this need to be contactable then caused people that wanted to win to need to spie, or powerblock other contactable alliances. else they would never take them down (or so they felt. one thing i have noticed is in this game if you are playing it actively. three days can be enough to break and destory any allaince or for any alliance to take a win. time is meaningless. so if you dont crush an enemy within a week you give up. if a resistance doesnt succeed once or twice in the first 2-3days it gives up. anyway back on topic)
so this need to spie was at first welcomed by azzer. it bought excitement. but now i feel it causes allainces too much stress and forces them to play 24/7 contactable or not at all.
i think since this playes began to leave. this in turn gave less targets and the whole problem spiralled out of control. and so now i think power blocks are a thing of the past (if slightly recent). as there arent 5-6 FTW allainces. as FTW requires far to much effort for new players, first of all to be accepted in to such an allaince. and then to want to commit to a phone number and being contacted when asleep etc.. and as old players get families jobs degrees. and are no longer school children with alot of time on thier hands they become less contactable. and new people probably think why commit to a text based game when you can get more visually interesting apps on your phone.
in short i think spies kill the game more than power blocks, i think its encouaged by the tactics and game mechanics. and i think, except this round with BT, new players arent given a chance to get into and enjoy the game because they cant play near the top without needing phone numbes etc. and at the bottom its bash central. rank 20 is a target for 10 people. rank 400 is a target for 200 people. you do the math. i think because of this people dont get addicted as much, as they dont get really into the good points of bushtarion. and i am blaming spies, and certain game mechanics. and this causes oldies to leave as they have rl stuff they need to commit to. and new players dont give bushtarion enough of a chances to see its hidden qualities.
although i do like the game mechanics i can still blame them.
[/babble]