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Tree Surgeon
On the whole certain routes are much harder to play solo at a competitive level than others. Naturally this is more noticeable if you are alone or not contactable.
Solo play is easier than it should be atm however because on te whole people suck at calculating ARmods or just don't bother.
This type of play requires you to think about how you want to play in the long run rather than just constantly growing as big as possible in order to better fight the rank 1 alliance.
I dont think the suggestions that you bring forward are sensible Zaheen, it is basically a way to allow players to play solo at a high level and have it easy and some routes work to perfection with solo play. It is just a question o finding what works for your route and playing to te strengths of solo design.
Not gonna address each point individually because while they are imaginative, none of them are needed.
Solo play is easier than it should be atm however because on te whole people suck at calculating ARmods or just don't bother.
This type of play requires you to think about how you want to play in the long run rather than just constantly growing as big as possible in order to better fight the rank 1 alliance.
I dont think the suggestions that you bring forward are sensible Zaheen, it is basically a way to allow players to play solo at a high level and have it easy and some routes work to perfection with solo play. It is just a question o finding what works for your route and playing to te strengths of solo design.
Not gonna address each point individually because while they are imaginative, none of them are needed.