Forwyn
Pruner
- Joined
- Dec 14, 2007
- Messages
- 55
As it stands, bounty is acquired equally through self defense and ally/PNAP defense, and attacking. Just a few examples as to why this is silly:
-Before spies come out, defenders can be identified by their bounties.
-An attacker can mass with non-LETs on a player WITH LETs, land, and get bounty for taking kills.
-Each successive wave on an alliance can come with better returns, as each ally who has defended previously and inflicted losses on attackers will have a bounty.
Perhaps self-defense should merit 1/3-1/2 bounty, while ally/PNAP defense should merit 2/3-3/4?
It seems a bit silly that someone can attack a target half a dozen times, then when LETs come out and the target gets them, and pwns the attacker in 1 defense, the attacker can have a 60% bounty on the defender :?
-Before spies come out, defenders can be identified by their bounties.
-An attacker can mass with non-LETs on a player WITH LETs, land, and get bounty for taking kills.
-Each successive wave on an alliance can come with better returns, as each ally who has defended previously and inflicted losses on attackers will have a bounty.
Perhaps self-defense should merit 1/3-1/2 bounty, while ally/PNAP defense should merit 2/3-3/4?
It seems a bit silly that someone can attack a target half a dozen times, then when LETs come out and the target gets them, and pwns the attacker in 1 defense, the attacker can have a 60% bounty on the defender :?