xvi
Harvester
There are a lot of things I could suggest or gripe about in current day Bush. And I have several times. But, the main thing that gets me grumpy about this game is that alliances are structured into their ranks too early in the round.
Its painful when the winner is always decided within 15 days of a 75 day round. I know I know, its not all about winning. I definately agree as I have never been on the winning team; but, the finale for first seems to happen before some alliances have even settled in for the fight. The resistances never really work because its too rushed and people decide it would be better to just keep teching or building to fend off their own incomings.
I say, let's slow down the round by the following or any other idea you have:
1. Increase the cost of developments.
2. Increase the time it takes to develop.
3. Add more units to each tech tree (I know this wont happen any time soon but it would help)
4. Add some developments that do things (Like boost AD, HD, ETA speed, Land grab %, AR triggering % (both for and against), Ability to house a few friendly units from a pal).
Irregardless, I will probably be playing Bush for a long time, but certainly shaking things up would make it more fun. It just seems so status quo right now.
Its painful when the winner is always decided within 15 days of a 75 day round. I know I know, its not all about winning. I definately agree as I have never been on the winning team; but, the finale for first seems to happen before some alliances have even settled in for the fight. The resistances never really work because its too rushed and people decide it would be better to just keep teching or building to fend off their own incomings.
I say, let's slow down the round by the following or any other idea you have:
1. Increase the cost of developments.
2. Increase the time it takes to develop.
3. Add more units to each tech tree (I know this wont happen any time soon but it would help)
4. Add some developments that do things (Like boost AD, HD, ETA speed, Land grab %, AR triggering % (both for and against), Ability to house a few friendly units from a pal).
Irregardless, I will probably be playing Bush for a long time, but certainly shaking things up would make it more fun. It just seems so status quo right now.