- Joined
- Dec 13, 2007
- Messages
- 1,215
Code Changes:
+ "Drive-By" now gives the same information that "Fly-Over" used to give (the old drive-by no longer exists). "Fly-Over" intelligence reports are now a "mini spy scan" - giving you any news generated within the past 15 minutes real time, but with all IDs stripped out (replaced simply with "[somebody]"). This 15 minute period could be risky and misleading - an event that occured early last tick (ie 16 minutes ago) can be missed, and with all IDs appearing simply as "somebody" it can be hard to tell exactly what is going on. The development cost and ETA for fly-overs has been increased, and the development ETA for hacking has also been increased.
+ Remaining under 10 land no longer provides immunity. There is no longer a minimum land check on attacks. The purpose of this feature was to protect beginners, which it no longer did. It was never intended as a mechanic for high scoring players to remain immune to incoming, that was a clear abuse of mechanics.
+ "Delete" and "Sleep" confirmation strings when marking for sleep or deletion, are no longer case-sensitive.
+ Note on all unit initiatives: I did an "initiative re-shuffle" after doing all the updates below. Basically this keeps the firing order, but spaces out every unit initiative in gaps of 10. I do this when too many units are starting to be plugged in to the "gaps" with odd initiative values, and to make space for future changes. The only firing orders that actually got altered (ie firing earlier/later than they used to) are those mentioned below.
Protestor Route:
+ Hippy Van initiative changed to fire after Gargoyles, before Iron Golems and Sorcerers (Iron Golem initiative also changed, see below).
+ Violent Demonstrator health has been increased to ***, ETA changed to 2, and targetting changed to NLD/NLT/LET.
+ Political Mastermind cost has been reduced to £40,000, health damage increased, and armour damage decreased severely.
+ Rebel has changed immensely (like a new unit). Now STUNS instead of kills. Costs £21,000. Targets pure LET. Initiative changed to fire before Vampires, after Secret Agents and the new Fanatic (see below). Stats are Health: **, Armour: *, Health Damage: **, Armour Damage: *.
+ Fanatic targetting has changed to LET/INN. Initiative changed to just before the new Rebel unit, after Secret Agents. Stats now Health: ****, Armour: *, Health Damage: *****, Armour Damage: *.
+ Extremist has changed quite a lot. Cost has increased to £65,000, initiative changed to fire after F-117, before Bunkers. It has also been changed to close range only, and targetting LET/NLD instead of LET/ALL. Stats are Health: ***, Armour: *, Health Damage: *, Armour Damage: ******.
Thug Route:
+ Biker initiative changed to fire after Strikers, before Terrorists. Armour has been increased to ***.
+ Nutters and Attack Dogs have switched placed in the tech tree (develop Attack Dogs first). Attack Dogs are now a research item, and Nutters are now a construction item.
+ Nutter has changed to £10,000 cost, and is now a close-range disabler that targets LET/ALL. Stats have changed to Health: *, Armour: ***, Health Damage: *, Armour Damage: **.
+ Arsonist unit has been replaced with the equivalent of a new unit (same name). It is an NLT unit, fires all three ticks, disables, at a cost of £30,000. Initiative fires after Crazed Droids (initiative also changed, see below), before Political Mastermind. Targetting is NLD/ALL. Stats are Health: **, Armour: *, Health Damage: **, Armour Damage: ****.
+ Terrorist Leader armour damage has been increased to ***.
Military Route:
+ Shock Trooper armour increased.
+ Sniper armour damage increased.
+ Humvees now cost £28,000, and all combat stats have been changed (now read as Health: *, Armour: *****, Health Damage: *, Armour Damage: *).
+ EMP Warrior unit has been removed from the game.
+ Paratrooper cost reduced to £30,000, targetting changed to LET/NLT/ALL. Stats modified to Health: *, Armour: ***, Health Damage: *, Armour Damage: ***.
+ Harrier health has increased.
+ F-117 ETA is now 6, reduced from 8.
Robotic Route:
+ Shield Android ETA changed to 3, and targetting changed to LET/ALL. Armour reduced slightly.
+ Nanobot Armour Damage increased to **. Health increased slightly. Targetting changed to LET/INN/ALL.
+ Crazed Droids have changed in purpose. Their cost is now £61,000. They target ALL, and fire close range only. Initiative changed to fire after Werewolfs, and before the new Arsonist unit (before Political Masterminds). Their stats are now Health: *, Armour: *****, Health Damage: **, Armour Damage: **.
+ Scrap Bot minimum conversion rate increased slightly.
+ Gargantua cost lowered to £1,000,000 - meaning you now get roughly 25% more Gargantua from conversions. Gargantua now fires both middle tick and close tick, not just the middle tick. Armour, health damage, and armour damage all increased.
Special Ops Route:
+ Chemical Sprayer has been replaced with a "Stealth Gardener", a stealth unit with an ETA of 5, and a stealth reveal of 2, able to handle 400 plants a tick. The cost is £10,000, and the stats otherwise not much more than a standard gardener. The development for this is called "Turnip Costumes", though the development stats are the same as the old chemical sprayer development.
+ Bunkers stats have been halved, and the cost almost halved to £95,000.
+ Sentry Turret stats have been halved, and the cost almost halved to £115,000.
+ Assassin armour reduced very slightly. Bonus against undead changed from -75% health damage and armour damage, to -50% in each.
+ Secret Agent bonus against undead changed from -75% health damage and armour damage, to -50% in each.
+ Steel Wall has been replaced with an "Armoured Car", an ETA 4 mobile highly armoured unit. Their initiative has been changed to fire after Scrap Bots, before Strikers. The development for this unit is "Bulletproof Glass". The stats are Health: *, Armour: *****, Health Damage: *, Armour Damage: *.
+ Puppet Master initiative improved to fire after Tyrant Drones, before Heavy Weapons.
Fantasy Route:
+ Gargoyle unit is now classified as "Undead", instead of "Machine/Vehicle".
+ Mummy unit now fires all three ticks, and has had it's ETA reduced to 3. It now fires after Automotons, but before Petrol Bombers.
+ Vampires now fire all three ticks, but their cost has increased to £75,000.
+ Bunker Buster unit has been removed from the game.
+ Witches bonuses against thugs have been removed. Their cost is increased to £35,000. They now fire close range as well as medium. ETA is now 4. Combat stats are now Health: ****, Armour: **, Health Damage: ***, Armour Damage: *.
+ All of the Sorcerer's combat stats have been tweaked (some a little bit, some a lot). The stats are now Health: **, Armour: ****, Health Damage: **, Armour Damage: ****. Their cost is now £58,000.
+ Iron Golem combat stats have all been tweaked slightly (stats still read as Health: *, Armour: ****, Health Damage: *, Armour Damage: *). Their cost is now £30,000. Their ETA has reduced to 3, and they now fire all three ticks. Their initiative has been changed to fire after Gargoyles and Hippy Vans (hippy van initiative also changed, see above), before Sorcerers.
+ Siren's Armour has increased to ***. Their cost has increased to £50,000.
+ Dragon cost has decreased to £78,000, their combat stats are now Health: **, Armour: *****, Health Damage: *****, Armour Damage: *****. Special bonus against POM's removed.
+ Various fantasy unit descriptions have been changed to hint more obviously at their "hidden bonuses". Read through them to find them.
+ "Drive-By" now gives the same information that "Fly-Over" used to give (the old drive-by no longer exists). "Fly-Over" intelligence reports are now a "mini spy scan" - giving you any news generated within the past 15 minutes real time, but with all IDs stripped out (replaced simply with "[somebody]"). This 15 minute period could be risky and misleading - an event that occured early last tick (ie 16 minutes ago) can be missed, and with all IDs appearing simply as "somebody" it can be hard to tell exactly what is going on. The development cost and ETA for fly-overs has been increased, and the development ETA for hacking has also been increased.
+ Remaining under 10 land no longer provides immunity. There is no longer a minimum land check on attacks. The purpose of this feature was to protect beginners, which it no longer did. It was never intended as a mechanic for high scoring players to remain immune to incoming, that was a clear abuse of mechanics.
+ "Delete" and "Sleep" confirmation strings when marking for sleep or deletion, are no longer case-sensitive.
+ Note on all unit initiatives: I did an "initiative re-shuffle" after doing all the updates below. Basically this keeps the firing order, but spaces out every unit initiative in gaps of 10. I do this when too many units are starting to be plugged in to the "gaps" with odd initiative values, and to make space for future changes. The only firing orders that actually got altered (ie firing earlier/later than they used to) are those mentioned below.
Protestor Route:
+ Hippy Van initiative changed to fire after Gargoyles, before Iron Golems and Sorcerers (Iron Golem initiative also changed, see below).
+ Violent Demonstrator health has been increased to ***, ETA changed to 2, and targetting changed to NLD/NLT/LET.
+ Political Mastermind cost has been reduced to £40,000, health damage increased, and armour damage decreased severely.
+ Rebel has changed immensely (like a new unit). Now STUNS instead of kills. Costs £21,000. Targets pure LET. Initiative changed to fire before Vampires, after Secret Agents and the new Fanatic (see below). Stats are Health: **, Armour: *, Health Damage: **, Armour Damage: *.
+ Fanatic targetting has changed to LET/INN. Initiative changed to just before the new Rebel unit, after Secret Agents. Stats now Health: ****, Armour: *, Health Damage: *****, Armour Damage: *.
+ Extremist has changed quite a lot. Cost has increased to £65,000, initiative changed to fire after F-117, before Bunkers. It has also been changed to close range only, and targetting LET/NLD instead of LET/ALL. Stats are Health: ***, Armour: *, Health Damage: *, Armour Damage: ******.
Thug Route:
+ Biker initiative changed to fire after Strikers, before Terrorists. Armour has been increased to ***.
+ Nutters and Attack Dogs have switched placed in the tech tree (develop Attack Dogs first). Attack Dogs are now a research item, and Nutters are now a construction item.
+ Nutter has changed to £10,000 cost, and is now a close-range disabler that targets LET/ALL. Stats have changed to Health: *, Armour: ***, Health Damage: *, Armour Damage: **.
+ Arsonist unit has been replaced with the equivalent of a new unit (same name). It is an NLT unit, fires all three ticks, disables, at a cost of £30,000. Initiative fires after Crazed Droids (initiative also changed, see below), before Political Mastermind. Targetting is NLD/ALL. Stats are Health: **, Armour: *, Health Damage: **, Armour Damage: ****.
+ Terrorist Leader armour damage has been increased to ***.
Military Route:
+ Shock Trooper armour increased.
+ Sniper armour damage increased.
+ Humvees now cost £28,000, and all combat stats have been changed (now read as Health: *, Armour: *****, Health Damage: *, Armour Damage: *).
+ EMP Warrior unit has been removed from the game.
+ Paratrooper cost reduced to £30,000, targetting changed to LET/NLT/ALL. Stats modified to Health: *, Armour: ***, Health Damage: *, Armour Damage: ***.
+ Harrier health has increased.
+ F-117 ETA is now 6, reduced from 8.
Robotic Route:
+ Shield Android ETA changed to 3, and targetting changed to LET/ALL. Armour reduced slightly.
+ Nanobot Armour Damage increased to **. Health increased slightly. Targetting changed to LET/INN/ALL.
+ Crazed Droids have changed in purpose. Their cost is now £61,000. They target ALL, and fire close range only. Initiative changed to fire after Werewolfs, and before the new Arsonist unit (before Political Masterminds). Their stats are now Health: *, Armour: *****, Health Damage: **, Armour Damage: **.
+ Scrap Bot minimum conversion rate increased slightly.
+ Gargantua cost lowered to £1,000,000 - meaning you now get roughly 25% more Gargantua from conversions. Gargantua now fires both middle tick and close tick, not just the middle tick. Armour, health damage, and armour damage all increased.
Special Ops Route:
+ Chemical Sprayer has been replaced with a "Stealth Gardener", a stealth unit with an ETA of 5, and a stealth reveal of 2, able to handle 400 plants a tick. The cost is £10,000, and the stats otherwise not much more than a standard gardener. The development for this is called "Turnip Costumes", though the development stats are the same as the old chemical sprayer development.
+ Bunkers stats have been halved, and the cost almost halved to £95,000.
+ Sentry Turret stats have been halved, and the cost almost halved to £115,000.
+ Assassin armour reduced very slightly. Bonus against undead changed from -75% health damage and armour damage, to -50% in each.
+ Secret Agent bonus against undead changed from -75% health damage and armour damage, to -50% in each.
+ Steel Wall has been replaced with an "Armoured Car", an ETA 4 mobile highly armoured unit. Their initiative has been changed to fire after Scrap Bots, before Strikers. The development for this unit is "Bulletproof Glass". The stats are Health: *, Armour: *****, Health Damage: *, Armour Damage: *.
+ Puppet Master initiative improved to fire after Tyrant Drones, before Heavy Weapons.
Fantasy Route:
+ Gargoyle unit is now classified as "Undead", instead of "Machine/Vehicle".
+ Mummy unit now fires all three ticks, and has had it's ETA reduced to 3. It now fires after Automotons, but before Petrol Bombers.
+ Vampires now fire all three ticks, but their cost has increased to £75,000.
+ Bunker Buster unit has been removed from the game.
+ Witches bonuses against thugs have been removed. Their cost is increased to £35,000. They now fire close range as well as medium. ETA is now 4. Combat stats are now Health: ****, Armour: **, Health Damage: ***, Armour Damage: *.
+ All of the Sorcerer's combat stats have been tweaked (some a little bit, some a lot). The stats are now Health: **, Armour: ****, Health Damage: **, Armour Damage: ****. Their cost is now £58,000.
+ Iron Golem combat stats have all been tweaked slightly (stats still read as Health: *, Armour: ****, Health Damage: *, Armour Damage: *). Their cost is now £30,000. Their ETA has reduced to 3, and they now fire all three ticks. Their initiative has been changed to fire after Gargoyles and Hippy Vans (hippy van initiative also changed, see above), before Sorcerers.
+ Siren's Armour has increased to ***. Their cost has increased to £50,000.
+ Dragon cost has decreased to £78,000, their combat stats are now Health: **, Armour: *****, Health Damage: *****, Armour Damage: *****. Special bonus against POM's removed.
+ Various fantasy unit descriptions have been changed to hint more obviously at their "hidden bonuses". Read through them to find them.