INSURANCE

APHRICLESE

Beginner
Joined
Dec 15, 2007
Messages
2
strategy for the round.

go full solo, advance on own accord without the aid of an alliance, and go full insurance for a 40% return. why did they get rid of insurance? solo players need all of the assist that they can get. sure... twas rare that ppl would use the insurance but was still a nice feature. mebbee allow it for solo only. after all... alliance members get defence from a whole alliance + the alliance troops. our naps arn't even alerted to our peril. bleh... is a gripe. this is where ppl write bak "buy troops instead of insurance for greater return". then instead of being wiped by rank #100 i will get raped by rank #80. and i hav nuffin to show when i log bak on.

um... i am done
 

Tim

Harvester
Joined
Dec 14, 2007
Messages
146
Location
Glasgow, Scotland
Re: INSURANCE

A new "Injury System" has been added to the game. Now units that are "Killed" (by LET units) can instead become "Injured". An Injured unit is essentially removed from the game (ie cannot be attacked, cannot attack, gives much less valuation), but after a set number of ticks, will return back to the player. The return rate is 18 ticks (3 hours real time), though this rate increases to 120 ticks (20 hours real time) if the victim has been injured by an alliance that has an official war declaration against the victim's alliance (solos are of course immune to this possibility, as war declarations are alliance<->alliance only). The rate of injury is at a default of 60% when defending yourself, and 40% for defending other players. It is at a default rate of 50% for attacking. The injury rates can increase/decrease based on the ratio of attackers/defenders - bashing a target by a large amount can result much lower injury rates, while attacking tougher opponents (which includes the valuations of any defenders) can receive higher injury rates (up to -30%/+20% difference either way). These figures will be closely monitored as this is an entirely new system, so don't be suprised if these numbers change! The hiring page shows any of your injured units and when they will be returning. Hax0r's will show any injured units that are due to return within 5 ticks of the hax0r, but no later.

This would seem to indicate that solos get the new injured staff instead of insurance. Even better, you get it by default and don't have to pay hundreds of billions to develop it.
 
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