injury system

Chewie

Pruner
Joined
Jan 2, 2008
Messages
85
Re: injury system

you attacked at 68% which would have been unlawful in age 4. 70% was the lawfull bench mark.
 

Souls

Official Helper
Joined
Dec 14, 2007
Messages
837
Re: injury system

Chewie said:
you attacked at 68% which would have been unlawful in age 4. 70% was the lawfull bench mark.

Ding, it was closer to 67%. ;)
 

Hobo

Harvester
Joined
Dec 14, 2007
Messages
107
Re: injury system

[close] 7,000,000 hostile Werewolf attacked, killing 8,889,737 allied staff.
[close] 3,103,612 hostile Vampire attacked, killing 9,443,246 allied staff.
[raised] 358,885 corpses twitched into life, becoming Lesser Vampire.
[close] 258,057 hostile Mummy attacked, killing 303,658 allied staff.
[close] 505,701 hostile Zombie ate the brains of 163,830 allied staff.
[raised] 96,358 Zombie rose from the dead.


Died: 18,800,471 [£61,384,114,700] friendlies dead.
Converted: 455,243 [£9,692,838,000] friendlies converted.


Ok thats what died and what was converted

Gardener [1,805,646] 8 Harvester [474,835] 8
Wheelbarrower [1,509] 8 Geo-Phys Thief [16,356] 8


thats what im getting back, was a 2nd attack at 40% maybe that made a difference?

but it isnt 25 % more like 13%
 

Enrico

Tree Surgeon
Joined
Dec 14, 2007
Messages
518
Re: injury system

Not sure Hobo, how converting units are calculated in the injury system, but maybe ALL staff killed by convering units are lost, not just those that turn up as converts??
 

pinpower

Landscape Designer
Super Moderator
Joined
Dec 20, 2007
Messages
2,136
Location
Bournemouth
Re: injury system

didnt want to make a whole new topic..

INJURY SUCKS!...i will elaborate later when i dont have an exam to revise for
 

Dennis

Harvester
Joined
Dec 14, 2007
Messages
124
Location
Holland
Re: injury system

How crap is this:

Attacking a target @ 70%< and who I never attacked before and I got a general injury rate of 21,29%
 

[Thinking]

Pruner
Joined
Jan 8, 2008
Messages
50
Re: injury system

i kind of like the new system in a way. its nice becouse ive been attacked and zeroed like a million times this round but in a few hours have pretty much the same amount. im not afraid of defending against anything now as it doesnt have any effect. idk if this is becouse im not losing the right amount of troops or what but im pretty much not dieing.
 

pinpower

Landscape Designer
Super Moderator
Joined
Dec 20, 2007
Messages
2,136
Location
Bournemouth
Re: injury system

this isnt a gripe...just wanted to comment on something about injuries but it doesnt warrant its own thread so i just put it in the first injury thread i saw

Last round to portal in government value:

25 2343 Canes_Pugnaces John_Locke Lost Upstanding antilope89ddd 27,400 £32,108,275,118


you needed to have a score of ~32billion or more...

This round (right now with just over 8 days left) having a score of ~32 billion will put you at value rank 58...

I just hadnt thought about how injury was boosting the scores up, a certainly not by that much...considering alot of people will prob still have seeds stocked up to plant and stuff...wonder what the cap to portal will be this round...
 

willymchilybily

Landscape Designer
Joined
Dec 14, 2007
Messages
1,418
Location
uk
Re: injury system

yeh pinpower. not to mention that due to the higher points needed to get onto the portal that late starting is even more detramental.

I think this new high injury rate has made the development multiplier totally redundant.

I hope in the next round:

azzer has fixed attacking 70% and above range to yield a higher than 50% troop return. and any honourable attack to have the minimum of 50% troop return.

I hope the injuries are tweaked such that they dont cause people to keep score so well. and set the bar to high for new comers.

I hope there is stil an encentive to be solo next round.
I hope the anti rape is changed in a way similar to how i suggested or better. such that if some one triggers when your attacking for 1 that you dont get wtf pwned.
and just for the fun of it
I hope some one plays poms route like the puppets route using hypnotists as a sure fire killer dominates the round, gaining score through bribes and land.
 
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