CLem
Head Gardener
- Joined
- Dec 15, 2007
- Messages
- 415
The annoyance works both ways:
With the injury system, you cannot do a kill hit on a psolo, and then send in flk and geos to attack them for land because after you killed them, it takes 5 ticks to come back, then 5 ticks to get there again, then when you are attacking for 1, they get their 65% of their troops back. It makes it extremely hard to kill psolos that have fast firing units like terrorists and SAs. And don't get me started on them traps never dying sgts... people can mass NLT these days and REALLY get a way with it plus having a high AR afterwards.
I also am griping about the people that send flk attack to the same target every 3 hours because they get some of that back and then during the 3 hours they make enough money to replace the missing flk, where is the skill in that? You can train a monkey to do so. Repeat FLK attacks should be penalised a lot more imo.
What are you guys' thoughts on it?
With the injury system, you cannot do a kill hit on a psolo, and then send in flk and geos to attack them for land because after you killed them, it takes 5 ticks to come back, then 5 ticks to get there again, then when you are attacking for 1, they get their 65% of their troops back. It makes it extremely hard to kill psolos that have fast firing units like terrorists and SAs. And don't get me started on them traps never dying sgts... people can mass NLT these days and REALLY get a way with it plus having a high AR afterwards.
I also am griping about the people that send flk attack to the same target every 3 hours because they get some of that back and then during the 3 hours they make enough money to replace the missing flk, where is the skill in that? You can train a monkey to do so. Repeat FLK attacks should be penalised a lot more imo.
What are you guys' thoughts on it?