Zaheen
BANNED
Bounty on players was supposed to be a deterrent measure, and also to provide smaller players with enough motivation to fight back.
Round after round you see alliances racing away with red titles, and who claims the bounty on any of them? Even if on the off-chance somebody or some group of players are lucky enough to catch these players offline, what difference does it make to the overall rankings of the round? There is no correlation between rankings and skill in this game anymore and there should be.
Bushtarion is more of a cat and mouse type game chase to catch players offline now, and even when you do they are contacted, highlighted, text, and to be honest people could easily account share to prevent a death with very little chance of getting caught using smart phones.
I would really love to see some sort of permanent addition being added
- Negative honour/fame should have a positive correlation with "negative" seed growth.
- A reduction in targets, by maybe increasing the smallest target score for red titled players (which should encourage honourable attacks).
- Some sort of negative bonus on their firepower of troops to prevent these bashers from well bashing?
- Possible bounty collections from people defending against red titled players.
If any/all of these were implemented, would the game be more fun for the player base? Would people try and refrain from becoming red titled?
And yes, I do know how annoying it is to be stuck with no targets, but you only have yourselves to blame.
Experience was removed because it was OP/easy to get and too difficult to balance.
The above suggestions may be a little "too much" for you red titled novices to handle, but nobody is forcing you to bash next round, or the round after that.
Let's see if anybody can give some positive feedback to this, instead of the usual negativity and drivel from people who can't think of any suggestions of their own.
If you can't think of anything nice to say, then don't say anything - I'll take the silence of players as a bad suggestion, no problem.
Round after round you see alliances racing away with red titles, and who claims the bounty on any of them? Even if on the off-chance somebody or some group of players are lucky enough to catch these players offline, what difference does it make to the overall rankings of the round? There is no correlation between rankings and skill in this game anymore and there should be.
Bushtarion is more of a cat and mouse type game chase to catch players offline now, and even when you do they are contacted, highlighted, text, and to be honest people could easily account share to prevent a death with very little chance of getting caught using smart phones.
I would really love to see some sort of permanent addition being added
- Negative honour/fame should have a positive correlation with "negative" seed growth.
- A reduction in targets, by maybe increasing the smallest target score for red titled players (which should encourage honourable attacks).
- Some sort of negative bonus on their firepower of troops to prevent these bashers from well bashing?
- Possible bounty collections from people defending against red titled players.
If any/all of these were implemented, would the game be more fun for the player base? Would people try and refrain from becoming red titled?
And yes, I do know how annoying it is to be stuck with no targets, but you only have yourselves to blame.
Experience was removed because it was OP/easy to get and too difficult to balance.
The above suggestions may be a little "too much" for you red titled novices to handle, but nobody is forcing you to bash next round, or the round after that.
Let's see if anybody can give some positive feedback to this, instead of the usual negativity and drivel from people who can't think of any suggestions of their own.
If you can't think of anything nice to say, then don't say anything - I'll take the silence of players as a bad suggestion, no problem.
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