So this round with 5 minute ticks everyone's been getting twice as many seeds per day than previous rounds - and I think it's great I can get zeroed one day, then two days later have enough troops to attack again, rather than before where I'd have to wait a week.
So I was thinking, if the same principle could be applied in age 5 with the 10 minute ticks by doubling seed output from all acres? I think it'd make the game alot more fun, I mean being able to rebuild twice as quick is great, battles are much bigger, I have less care for what happens to my troops cause I'll have them back in days, rather than weeks and I generally find stealing land isn't as important as it used to be because I don't need as many funds to get interesting battles.
I can't see it changing things alot, I mean, double everyones troops and battles will probably be the same. I just see it making people be alot less annoyed to be zeroed etc. Oh, and it always makes me feel warm and Fuzzy inside to see some obsence amount of dead troops
So I was thinking, if the same principle could be applied in age 5 with the 10 minute ticks by doubling seed output from all acres? I think it'd make the game alot more fun, I mean being able to rebuild twice as quick is great, battles are much bigger, I have less care for what happens to my troops cause I'll have them back in days, rather than weeks and I generally find stealing land isn't as important as it used to be because I don't need as many funds to get interesting battles.
I can't see it changing things alot, I mean, double everyones troops and battles will probably be the same. I just see it making people be alot less annoyed to be zeroed etc. Oh, and it always makes me feel warm and Fuzzy inside to see some obsence amount of dead troops