Dev multiplier

roger rabbit

Harvester
Joined
Jan 24, 2008
Messages
110
Messages From Admin:
Development Multiplier: As some people have already noticed on their developments page, the development multiplier now starts at 3.2 (up from the previous 2.8). However, it will now drop three times quicker than before.

Oy vey! :p
 

f0xx

Landscape Designer
Joined
Dec 18, 2007
Messages
2,195
Location
Plovdiv/Bulgaria
Re: Dev multiplier

Oh, I havent noticed that... dont really know what is that meant to do...
 

cervantes

Pruner
Joined
Dec 16, 2007
Messages
60
Re: Dev multiplier

f0xx said:
Oh, I havent noticed that... dont really know what is that meant to do...

Well, last round it took forever to drop to 1.0 due to playerbase getting smaller and smaller.
With the current rate of player loss it wont reach 1.0 at all in a couple of rounds without this adjustment.
 

LAFiN

Tree Surgeon
Joined
Dec 15, 2007
Messages
746
Re: Dev multiplier

I'm not actually sure it reached 1.0 last round. I was developing Hypnotists with 8 days left and the multiplier was still at 1.326
 

Cal

Weeder
Joined
Dec 15, 2007
Messages
29
Location
England
Re: Dev multiplier

It's a good update.

It'll reach 1 quicker but still stop the massively active guys having too much of an advantage.
 

Azzer

Administrator
Staff member
Administrator
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Dec 13, 2007
Messages
1,215
Re: Dev multiplier

Yes, wannabe Blackwolf, I do :p

(sorry BW, you've lost your throne, hell you even let me in your alliance this round)
 

Cyrus

Official Helper
Community Operator
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Dec 14, 2007
Messages
1,346
Location
Nottinghamshire
Re: Dev multiplier

probably continue and end with a big discussion about azzer playing a game he admins and cheats at like afew rounds ago...
 

f0xx

Landscape Designer
Joined
Dec 18, 2007
Messages
2,195
Location
Plovdiv/Bulgaria
Re: Dev multiplier

That actually was a rhetorical question just to see what ... ehm... players like would say...

I know how the story would end :p

PS. Azzer didnt cheat few rounds ago, just beacuse you are ignorant doesnt mean he did.
 

Cyrus

Official Helper
Community Operator
Joined
Dec 14, 2007
Messages
1,346
Location
Nottinghamshire
Re: Dev multiplier

and please tell me where i said he did? exactly i didnt and who are you to say whether he did or not. works both ways f0xxy boy.

buh bye? :)
 

Melnibone

Head Gardener
Joined
Jan 11, 2008
Messages
380
Re: Dev multiplier

hehe F0xx knows the story....

Azzer joins and helps the alliance with his knowledge of the game (btw dont think he cheats either)

Azzer gets bored

Azzer acts a spy and gets everyone in the ally killed to relieve boredom

Azzer leaves alliance

Thats what usually happens be interesting to see how it goes this time
 

LAFiN

Tree Surgeon
Joined
Dec 15, 2007
Messages
746
Re: Dev multiplier

I'll tell you how the story is going to end, taken from our politics thread:

From: Azzer, Sometime Delete Edit Quote
Do we have any "rules" to follow to lose by?

It's too easy to lose. Losing has to be a challenge. Can anyone think of anything that would be fun to do, that would help is to lose, but make it a challenge?

Eg if we had to try - had to buy land, do attacks RELATIVELY sensible (eg not just attacking 500% targets all the time)... all went the same route (nutters, puppet masters, etc.)... otherwise we all just stay at 5 land or all suicide on huge targets = guaranteed lose! Which is too easy!

Ideas welcome ;P

You see, we are going to pwn you all at the start and then be destroyed by our crappy route setup and lack of activity. May the cutest and cuddliest win. :p
 

f0xx

Landscape Designer
Joined
Dec 18, 2007
Messages
2,195
Location
Plovdiv/Bulgaria
Re: Dev multiplier

Melnibone said:
hehe F0xx knows the story....

Azzer joins and helps the alliance with his knowledge of the game (btw dont think he cheats either)

Azzer gets bored

Azzer acts a spy and gets everyone in the ally killed to relieve boredom

Azzer leaves alliance

Thats what usually happens be interesting to see how it goes this time

Seems like Melni knows the end of the story too :p
 

Davis

Tree Surgeon
Joined
Dec 14, 2007
Messages
516
Location
usa
Re: Dev multiplier

[11:47:22] <Davis> I'm sure others have already pointed this out but on the portal 4.5 pt. 2
[11:47:25] <Davis> "* Development multiplier now starts at a higher amount - 3.2 - but drops at a rate three times quicker than before. This should help the multiplier hit 0 sooner, while still allowing longer early "low-tech/flak wars". "
[11:47:35] <Davis> the multiplier never hits *0*
[11:47:51] <Davis> that would make the developments be done instantly and cost nothing
[11:47:55] <Davis> it only ever reaches 1
 

Azzer

Administrator
Staff member
Administrator
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Dec 13, 2007
Messages
1,215
Re: Dev multiplier

You're imagining things. If you look you'll see it clearly says 1, not 0.... ;)
 

Davis

Tree Surgeon
Joined
Dec 14, 2007
Messages
516
Location
usa
Re: Dev multiplier

:eek: Oh, your absolutely right i must be going crazy :roll:
:p
 
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