In short, I don't think anyone has fully grasped what a negative impact the dev multiplier dropping this fast has had on the dynamics of the game this round.
There is a point after the round starts wherein the leading alliance faces opposition from ranks 2/3 onwards. This is generally the second weekend after round start, however no such activity can take place this round because rank 1 have secured their position with units they wouldn't have normally had at this point.
Not only this but alliance war aside, units have had their domination period drastically changed, which has also been a bit of a mess tbh, and has contributed to the above.
"Why didnt the resistance go sooner, then?" - Resistance alliances are very poorly organised in general anyway - generally because they require the "losing" alliances to get their act together and contact each other to sort this out. This happening less than 4-5 days in just weren't going to happen.
We're now left with the prospect of a very poor, drawn-out round because nobody is going to be able to shift rank 1 from the top spot. Many of the people who could have made the round interesting have now gave up, and I for one am not going to blame them tbh.
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omgpop arent to blame, they've played the best - nobody is going to argue that - my point is this problem has meant they're even less likely to find any competition for rank 1 and this has been the case from less than 4 days in - something I personally find quite worrying. (and is a problem for them as much as anyone else, nobody wants an easy win - At least nobody good )
There is a point after the round starts wherein the leading alliance faces opposition from ranks 2/3 onwards. This is generally the second weekend after round start, however no such activity can take place this round because rank 1 have secured their position with units they wouldn't have normally had at this point.
Not only this but alliance war aside, units have had their domination period drastically changed, which has also been a bit of a mess tbh, and has contributed to the above.
"Why didnt the resistance go sooner, then?" - Resistance alliances are very poorly organised in general anyway - generally because they require the "losing" alliances to get their act together and contact each other to sort this out. This happening less than 4-5 days in just weren't going to happen.
We're now left with the prospect of a very poor, drawn-out round because nobody is going to be able to shift rank 1 from the top spot. Many of the people who could have made the round interesting have now gave up, and I for one am not going to blame them tbh.
-
omgpop arent to blame, they've played the best - nobody is going to argue that - my point is this problem has meant they're even less likely to find any competition for rank 1 and this has been the case from less than 4 days in - something I personally find quite worrying. (and is a problem for them as much as anyone else, nobody wants an easy win - At least nobody good )