Hi people!
I've recently just cracked how to write in Java, and made my first Physics applet for my PhD studies.
On the back of this, I am seriously tempted to try and write a simple game. Potentially something that mimics a bushtarion battle with some simple shape animation!
My question is this - do you have any ideas what it could look like or how it could play out?
Idea 1) I am thinking it could work like an animated battle report generator
Idea 2) A bushtarion tower defence game, with upgrades like dev tech trees?
Idea 3) Pick an individual unit and get to fight other enemy units one-to-one
Please do help me think of some creative ideas and I can give them ago while I learn to code some more!
Thats great Max! I started learning Java mid year before i decided ps3 was more fun
I think that any animated game you make will not really be like bushtarion, not that its a problem.
I dont know what you mean by animated report generator
I like the idea of a tower defence game, and have thought of similar. So you could build an offensive army and defensive towers based on your route. For each unit that gets through, you steal a certain amount of land (or other source of income). Not sure how alliance play would work in, if it were to be included. I imaging attacks would start pretty instantaneously. Maybe an alliance could just exist to have the most overall power. Or maybe there could be a secondary objective to alliance play such as additional income or stats from an alliance HQ, which is developed similarly to bushtarion. So you can donate funds, and rather than build army/towers you tech alliance (which in turn gives bonus to everyone in alliance). Its like an online multiplayer TD.
Maybe you could have a third component in addition to attacking army and defensive towers such as bombardment/catapults/whatever, so you can weaken approaching units, and maybe you could send these units to defend others. But then i image it will just make it too much like bushtarion where people mass attack, mass defend, and because its a TD, you dont lose troops and then it never stops. So probably a bad idea to be able to mass attack/defend allies. If someone tries to attack at the same time as someone else, they just get a message telling them there is no room, they have to wait (or something).
Or maybe you could kill towers and lose all your units? Hmmm, and is there a point at which you cant keep growing because there is no room?. Maybe you can continue to level up your towers and units continuously. Or maybe you have certain techs which just act as multipliers. Obviously these techs/multipliers would have to be known to other players, so people can judge roughly what their chances are.
Maybe you could have induvidual attacking and defensive stat rankings. And overall ranking is the total. Also, since attacks would be over pretty quick, would you limit the number of attacks per day? Maybe have some kind of turn based system. e.g. every 10min you get 1 turn, and one attack costs one turn.
Individual 1v1 sounds boring, and i believe similar stuff exists. Sounds like you keep leveling up one guy, battle more and more, level up, repeat. Nah.
I havnt really thought any of it through, since im v busy but hopefully I gave you some ideas.