tobapopalos
Hydroponics Developer
OK, this is probably a pretty bad idea for reasons I haven't come up with yet, but I feel the bounty system could do with a major change. I'm well aware that the chances of any changes happening before The Rapture are slim, but we all enjoy discussing hypothetical changes for the benefit of the game. So here is a fairly loose idea I've been musing over today:
Firstly, H/F just does not work. So many times I've had BRs where the amount of honour I've earned is completely skewed. For instance, I sent loads of honourable pol briber attacks out and got an average 0.5 honour a tick, but on the first day of the round I had 25 hippies and 25 yobs and got 17 honour for losing land. Say what?! Absurd. And on other occasions I've gained, say, 25 honour for the first tick of an attack on an allied player, and 20 honour on the second tick when defence arrives, which blatantly should be MORE honourable.
On defence, the amount of honour you receive appears to be entirely random. Supposedly it should take into account the size of your attacker, the successfulness of the defence, the amount of defenders, etc. But it just doesn't appear to work.
Not to mention that imo the balance between green/red is majorly biased. It is far easier to get a bounty than it is to get a green title. Most of the time you will lose far more honour for a dishonourable attack than you will gain for an honourable one. Especially with a route like PoMs when I usually got about 7 honour per tick for an honourable attack, but lost the same amount an LET route would lose (maybe between 30 and 50) for a dishonourable one. There needs to be some consistency there.
So with that little rant out of the way I'll move onto my actual suggestion:
I would like to see a new bounty system where your level of bounty is fluid, and not based solely on your H/F rating.
Fame should not be taken into account for your bounty %. Gaining honour and fame should not lead to an increased bounty (see Lilow's thread for an example). So you can't go from having absolutely no bounty to having a 20% bounty straight away. It should be a linear progression as you lose honour. So you get a 10% bounty, then 15%, then 20% as you lose more and more honour.
But on top of that, and this is where my suggestion starts getting a little bit convoluted and possibly contradictory, it would be interesting if your bounty increases the longer you go without getting killed. If you get a 10% bounty and don't do anything to get rid of it, and nobody comes to kill you, it will slowly increase until either you get killed (and it will go down to 10% again) or you get rid of it with honourable attacking/defending. The amount of honour required to get rid of your bounty would be based purely on your original bounty. So if you were on -260 honour and had an original bounty of 10% and an added 10% for not getting killed in a week or whatever, you would still only have to gain 10 honour to get rid of the whole 20% bounty.
We could call the original bounty from losing honour a base bounty (for lack of a better idea. I know we already have a crappy base bounty, but I'd very much like to get rid of that), and the added bounty when nobody kills you could be your wanted level.
And that is pretty much it. Please be aware that this is basically just me putting a few random thoughts down and I know it might be a stupid suggestion, so keep the flames to a minimum
Firstly, H/F just does not work. So many times I've had BRs where the amount of honour I've earned is completely skewed. For instance, I sent loads of honourable pol briber attacks out and got an average 0.5 honour a tick, but on the first day of the round I had 25 hippies and 25 yobs and got 17 honour for losing land. Say what?! Absurd. And on other occasions I've gained, say, 25 honour for the first tick of an attack on an allied player, and 20 honour on the second tick when defence arrives, which blatantly should be MORE honourable.
On defence, the amount of honour you receive appears to be entirely random. Supposedly it should take into account the size of your attacker, the successfulness of the defence, the amount of defenders, etc. But it just doesn't appear to work.
Not to mention that imo the balance between green/red is majorly biased. It is far easier to get a bounty than it is to get a green title. Most of the time you will lose far more honour for a dishonourable attack than you will gain for an honourable one. Especially with a route like PoMs when I usually got about 7 honour per tick for an honourable attack, but lost the same amount an LET route would lose (maybe between 30 and 50) for a dishonourable one. There needs to be some consistency there.
So with that little rant out of the way I'll move onto my actual suggestion:
I would like to see a new bounty system where your level of bounty is fluid, and not based solely on your H/F rating.
Fame should not be taken into account for your bounty %. Gaining honour and fame should not lead to an increased bounty (see Lilow's thread for an example). So you can't go from having absolutely no bounty to having a 20% bounty straight away. It should be a linear progression as you lose honour. So you get a 10% bounty, then 15%, then 20% as you lose more and more honour.
But on top of that, and this is where my suggestion starts getting a little bit convoluted and possibly contradictory, it would be interesting if your bounty increases the longer you go without getting killed. If you get a 10% bounty and don't do anything to get rid of it, and nobody comes to kill you, it will slowly increase until either you get killed (and it will go down to 10% again) or you get rid of it with honourable attacking/defending. The amount of honour required to get rid of your bounty would be based purely on your original bounty. So if you were on -260 honour and had an original bounty of 10% and an added 10% for not getting killed in a week or whatever, you would still only have to gain 10 honour to get rid of the whole 20% bounty.
We could call the original bounty from losing honour a base bounty (for lack of a better idea. I know we already have a crappy base bounty, but I'd very much like to get rid of that), and the added bounty when nobody kills you could be your wanted level.
And that is pretty much it. Please be aware that this is basically just me putting a few random thoughts down and I know it might be a stupid suggestion, so keep the flames to a minimum