AR system suggestion

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
Re: AR system suggestion

It's entirely possible the high ranked guy was just raped quite badly (in fact i can't think of many other reasons AR would be fairly high). Land/Score have very little to do with AR. It's troop value/troop score that trigger AR; so you have just sent too many LETs. Also if you sent just one single LET unit it will trigger AR even if the rest of your troops are flak/geos under the AR.
 

Enrico

Tree Surgeon
Joined
Dec 14, 2007
Messages
518
Re: AR system suggestion

Why try to fix a broken system? Just remove AR and up the injuries for solos.

For that matter let solos park their staff at ID1 if they like. (This would not show up in news, so an attacker would not know what, if anything, the solo has at home to defend)).

Sure, land would easily be lost, but hey, they could just steal it of some other solo, or join an ally.

I understand that this would make it very difficult to play solo, which is part of the plan. I see no problem in pushing people into allianceplay. Solo should be an option for the inactive gits mucking about down in the triple digit ranks, not anyone with more than 1 hour activity pr day. :D
 
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