Re: Antirape
Just so people don't get the wrong idea. "target value * 50 * 1.45" does not guarantee you won't trigger, not to mention that formula has a typo and was meant to be "target value * 0.5 * 1.45"
But, still that will only guarantee you won't trigger if the person has an AR mod of 50%. To be guaranteed not to trigger at all you have to do these 2 things:
1) Calculate their AR score (if they are psolo they have an AR score that is used instead of the original score, and is calculated as follows):
:: Note 'land' = opponent's land
Let x = land * land * 8
Let y = land * land * 20
Let z = y - x
Then:
AR calculation score = Original score - z
2) To be guaranteed not to trigger you have to send 10% of their AR score, since theoretically they could have an AR mod of 90%, and so to accomplish that do:
AR calculation score * 0.1 * 1.45
:: Note you can send up to 1.45 of someone without triggering...
Remember this is just the score value you can send, so to change that into cost of troops, multiply the answer by 500.
Also, sending at someone when they have 90% AR is most likely not going to work out, unless they just got zero'd (so injured troops don't come back before you get there....) and you send only geos (and maybe a bit of flak) to steal land. Hope this helps!