Anti Rape change

Turnip2k

Harvester
Joined
Dec 16, 2007
Messages
236
Location
Cambridge, UK
Less solos = less players. Less players = dead game.

Making solos better (more enjoyable, not necessarily more power or 'easy') wont immidately force all the ally players into solo. Making solos terrible will drive off all the people who refuse to play ally from the game totally.


There is a balance needed, because some people just don't want to play ally. If you give them a choice of basically join an ally, or don't play, they won't play. I know that what I play in an ally, I get pushed into playing more actively than I want - and so I simply won't do it (I made an exception this round for an old friend). I'm sure there are many people out there in the same position.

I think we need to make solos enjoyable for people who are inactive, but still provide good targets.

I'm not saying make solos easier to play, just more interesting (i.e. not zeroed every 2-3 days on the dot).
 

f0xx

Landscape Designer
Joined
Dec 18, 2007
Messages
2,195
Location
Plovdiv/Bulgaria
Alright, how do suggest that to happen without making them to powerful for when a strong (and active) player picks solo?
 

Turnip2k

Harvester
Joined
Dec 16, 2007
Messages
236
Location
Cambridge, UK
Make them easy to kill, but have higher insurance or somthing and far less of a total AR mod.

That way, the top allies wont mind because they have an easy target and the solo won't mind because they will have units to attack with when they log on.

The solo may get landraped, so perhaps tie AR into land more than it is into units (perhaps have specialised land defence gov unit, non lethal). If the insurance is pretty high, the need for AR is reduced alot.
 

DarkSider

Tree Surgeon
Joined
Dec 14, 2007
Messages
796
@ willy

You are talking about a BRIBE that gives no insurance to the target and a shitload of profit to the briber. This kind of attack shouldn't come with 0 looses. Assmuming best case scenario with a big 0 land score on the thug player at 0 ar mod and assuming sirens get something like 1: 1.5 on tl's ( i think it might be higher not exactly sure) we get:

Thug with 10 mil tl's = max mob that can be sent = 580 bil, that means you need the ~ 6.7 mil sirens to stun all tl's that cost ~312 bil so a wooping ~3 mil puppets can be sent while stuning everything the thug has. You can get a good idea what happens in a tick or even after 3 ticks. That's with no land score, no gards,harvs, basics, seeds funds and whatever you write there that's the solo's fault to make the attacking score even higher and with a 100% tl setup. Sure jeeps would be harder to bribe, they don't kill all that much and you can add some let flak for your puppets in that case but the profit should make it worth it, we're talking about tl bribes for low looses for a puppet = heaven ? :p

And the 40% ar solo's are not worth it to attack is alot of rubbish. I made profit on solo's with over 50% ar and minimal overall looses even between 70 and 80 ar. Considering in just 2 days ar drops about 35% i find the current ar not providing much help to give solo's a chance to enjoy playing.



Turnip is spot on, MAJORITY in favour of 100% ally play just want to force all the players in alliances no matter if they like it or not, without thinking of any food chain balance aswell. If you want to get more players in alliances bring suggestions to make solo's WANT to play allied and quit solo mode for ally play, forcing somebody to do something they didn't enjoy in the first place or had other plans for that round might not keep them around since this is a game and a game is about enjoying yourself :)
Attacking allies is effort consuming in a game that already burns out many players in just the first few weeks or half round. Everybody or almost everybody enjoys attacking a player and have a 1:1 fight at least ocasionally.
Just saying this is alliance game remove all solo's it's not worth taking it serious, if you want it an alliance game take the parts that solo's bring into the game and implement them into alliance structure. At a quick thought what solo's have over allies atm:
more relaxed and casual game
not so much effort and frustration with attacks and defence
not bothered with some pricks in the alliance since in a team of 20 there is likely to be several of those
targets easyer to attack
your individual talent counts and you might feel better to play the game instead to follow the orders.
If you want solo's to want to play in an alliance come with ideas to make them feel like home in them ?
 

BlackWolf

Landscape Designer
Joined
Dec 14, 2007
Messages
1,217
Location
Lappeenranta, Finland (Wolf territory)
I think all this solos vs allys talk is soo hilarious. You guys ever thought that those people you as solos get your acres from are also players playing this game? Why they deserve to die to your solo attacks when you go all over board for telling how allys this and allys that?

If there is no option to go solos... read no ar... who is forced to play in alliance? No one! It just means well you can play solo and die a lot or play in alliance and hope to die bit less. No one is forced to do anything. Its free world and you can go to play something else if you dont like bushtarion.

Simple fact is that solos are way overpowered in therms of activity vs ranks. Where some guy can be active 15 hours a day in alliance where others are 5 hours a day active... and some solo can beat him with 4hours a day activity.... its very hard to convince me thats the right way for this game to go.

You guys want relaxed gaming and ****... well then how bout instead of trying to force your solo opinions to others you consider options for you to play relaxed in alliance... That way all sides would win. Everyone would be allied... and everyone could play relaxed.
 

Iamsmart

Landscape Designer
Joined
Apr 26, 2008
Messages
1,668
Tbh a lowbee alliance dies more than a solo. :p

Its more of a choice, get in a top 5 alliance, get in a **** alliance and die everyday, go solo

:p
 

willymchilybily

Landscape Designer
Joined
Dec 14, 2007
Messages
1,418
Location
uk
@ willy

You are talking about a BRIBE that gives no insurance to the target and a shitload of profit to the briber. This kind of attack shouldn't come with 0 looses. Assmuming best case scenario with a big 0 land score on the thug player at 0 ar mod and assuming sirens get something like 1: 1.5 on tl's ( i think it might be higher not exactly sure) we get:

just quickly at max its 1.4, and t's kinda hurt sirens surprisingly well. ass soon as jeeps get involved and the reduced hitting ability due to sirens "bonus" againat machine vehicle, it does make a profit. infact it fails misserably. the puppet comes off okay make money. as his units are flaked by sirens. but the weak sirens they get a bruising. i have had to pump alot of funds into our puppet master to get him to where he is. But its all fun

And the 40% ar solo's are not worth it to attack is alot of rubbish. I made profit on solo's with over 50% ar and minimal overall looses even between 70 and 80 ar. Considering in just 2 days ar drops about 35% i find the current ar not providing much help to give solo's a chance to enjoy playing.

your RPG your route has a specifically designed enemy. and you have masssed rpgs. i see lots of targets i cant bounty hunt. because when they have been attacked and raped then left for ar to drop to 50-60% they get more incoming from people massing sa/tl's

they have massed a unit with a specific enemy so yeah they can bounty hunt like that. maybe its my route jack of all trades master of none.
well except maybe rpg killing. but with all the sa's and tl's being able to send with 50-60% ar and make profit they are beating me to it.

anyway, i think that sure at the moment it drops a bit quick. and yesthat can be a pain in the ass for some people. but so many of the people i rape havent sent any atacks out in >400ticks. so they have ahd no losses and so they have had no ar boost. just pure 0.12 per tick drop rate. thats thier problem.

as a solo u need to be active when online, and sleep when offline. If you cant do this as your solo cos ur only online 3-4 hrs a day, your bound to get raped and killed, and no change to the AR system will help you imo. And if your a robo. no matter your ar, route setup or anything like that. an rpg/striker/harrier will come for you and destroy you without triggering. nothing you can do. is all i was trying to say. (and if you see me coming. it means your ar has dropped far too much)

slash i came back to this thead because recently ive been triggering even with my usual margin of error, had there been any change in the last few days to ar? or am i just not looking closely enough at the attacks the target has sent out and if they ended up suiciding
 

DarkSider

Tree Surgeon
Joined
Dec 14, 2007
Messages
796
ass soon as jeeps get involved and the reduced hitting ability due to sirens "bonus" againat machine vehicle, it does make a profit. infact it fails misserably.

The low ratio sirens get on jeeps have no impact on their ratio vs tl's, sirens fire proportional on jeeps and tl's so the only difference is you have less tl's to fire (if they would have in the first place) but some jeeps will make it. I agree the guy with sirens might take some casualties but if he volunteers to help a briber make huge profit (not talking just about $$$ but the quality and amount of the bribes) he can at least loose some sirens :p


About me or other tl/SA/rpg beeing able to kill players with high ar mod because we mass a unit type it's a bad reasoning and you can probably see why :)


"
so they have ahd no losses and so they have had no ar boost. just pure 0.12 per tick drop rate. thats thier problem.
"

Even if they attacked once in a while the ar gain from attacks is quite small, you have to not be bothered about loosing large chunks of your army to get noticeable ar boost, i think i got about 15% for getting myself wiped out in an attack :p


"
as a solo u need to be active when online, and sleep when offline. If you cant do this as your solo cos ur only online 3-4 hrs a day, your bound to get raped and killed, and no change to the AR system will help you imo.
"

Yes a solo online 3-4 h a day it's a recipe for disaster. Saying no change in ar system will help might not be accurate. Most of the solo's are casual players and not 24/7 online or in sleepmode. The playstyle you talk about applies to a small minority of all the solo's and often their activity will prevent them to take big looses anyway.


"
And if your a robo. no matter your ar, route setup or anything like that. an rpg/striker/harrier will come for you and destroy you without triggering. nothing you can do.
"

I agree to an extent. If you are a solo robot you should be destroyed by an rpg/striker/harrier at 0 or low ar mod. However you shouldn't be a farm at just 2 days after you've been wiped out and probably lost alot of land too.
 
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