i read the firs page bit childish as its my thread i started. but no one agrees. but i dont soo a down side to wanting to keep people in he coimmunity and let them pick and chose there play style
all im saying is from a player bas and business point of view making the game more accessable to pople with less time should be a good thing? and i totally understand where every one else is coming from, I thought exactly! the same.
AND TOBY BIG RED WIN BUTTON? think about it. if your in an allaince and always sleeping to make it convinient then ur allaince will never have onlines to cover, so strictly for solos if im sleeping loads, i get like noooo seeds. how the hell is that a "big red win button" im on about incorperating this into athe larger ideas azzer has. making land more valuable not troops. and playing around with bounty.
im not a lazy bounty hunter trying to get ahead. and if the other changes happen that azzer proposes this is far from a big red win button. infact its the complete opposite. it just means i get to actually build up in moderation. people play these games to get better grow and get bigger. whether thats in rank or just in thier own little world. so let them. get more players get more business for azzer
maybe im being selfish by wanting this. but you guys are definately being selfish if not properly considering it from other peoples point of view.
Thing is, sleep mode is just a band-aid fix to people not wanting to lose troops.
This means that the sleeping person is not avaliable to be attacked, nor can they help defend.
Now the latter is not so bad for a solo, but for an alliance member it is a great disadvantage.
Not only does it weaken our defence, making it blatantly obvious to anyone with a half decent ID list, it means there are less players to attack in the case of an alliance war.
I would have no problem with sleep being disabled whilst in an alliance, or at the very least, when war is declared:
"You cannot enter sleep mode while your alliance is at war!"
This is the no deserter rule, during war you watch the back of the man next to you, and he watches yours.
Perhaps the war system needs to be revamped?
Make it more 'Exciting'...
Guerrilla tactics
During war, a mob may gain -1 ETA when attacking if the mob consists of less than 30% of their total troop score.
War tacticians
Only during war, the HQunit "War tactician" may be used.
This is an old school PoM unit, with overpowered stats.
Missile Silo
Long range missile intended for HQ to HQ combat
only avaliable during war.
Has high ETA, maybe 6 or 7
Fires close only
Very low init (Fires before
ANYTHING else.
Does disgusting amounts of damage (Think 10 t-rexes taped together), but only if it survives to the last tick.
Massive costs
Stealthed, revealing ETA 1
Just a few Ideas to spice war declaration up...