[Ninja-7]
Head Gardener
Call me a n00b, I am, I'll accept it.
I just wish that the whole game were less predictable, much more scrappy.
Every route has a major weakness, which means you can be totalled easily with the right ratios.
Nearly every route also has a major strength too, which means it can totally decimate someone too.
This, I can easily see, is much more balanced, when you start coming to the top alliances, as they all have all the routes and counter-routes, and so battles become more fair.
But lower down in the rankings, where I reside, Its either zero or be zeroed, and I think that this is half the reason new players find this game so inaccessible, because they'll get themselves a rubbish route setup/ratio, which they don't know how to play, and get wiped for all their hard effort. And then quit and never come back to what originally seemed an interesting game.
So my suggestion is this: Make the existing routes much less specialized, giving all at least a small chance against each other.
OR: Create a generic unit that you can't go wrong with investing in....
Please, if I'm wildly mistaken, I'd love to know why, and I take all criticism gladly
Thanks for your time.
I just wish that the whole game were less predictable, much more scrappy.
Every route has a major weakness, which means you can be totalled easily with the right ratios.
Nearly every route also has a major strength too, which means it can totally decimate someone too.
This, I can easily see, is much more balanced, when you start coming to the top alliances, as they all have all the routes and counter-routes, and so battles become more fair.
But lower down in the rankings, where I reside, Its either zero or be zeroed, and I think that this is half the reason new players find this game so inaccessible, because they'll get themselves a rubbish route setup/ratio, which they don't know how to play, and get wiped for all their hard effort. And then quit and never come back to what originally seemed an interesting game.
So my suggestion is this: Make the existing routes much less specialized, giving all at least a small chance against each other.
OR: Create a generic unit that you can't go wrong with investing in....
Please, if I'm wildly mistaken, I'd love to know why, and I take all criticism gladly
Thanks for your time.