Re: 5 best changes
Well my best example is Timster from round 8 when he had like 22k acres and pissed the crap out of top alliance by being able to stay below their range
I still think same way as bribes/converts and injuries cant coexist can land score and score from seeds/funds/plants coexist.
It should be one or another.
Basic idea of land score was to stop people having insane amount of acres and saving funds... it was poor idea at first place and made to put ViruS to high CRA range. I see it only reason why it was implemented.
Instead of it should have been implemented funds,seeds score. But unfortunately it wasnt. Now theres both on top of each others and it doesnt really work.
Either you get score from that huge amount of seeds/funds and namely score from amount of acres OR you get huge amount of score from land (cumulateously) but you can save seeds/funds.
Now when theres both the game is punishing you from getting acres double of what you should.
This causes anomaly of ranges being twisted. Its a bit hard maths to understand but whit current system 30% of score is actually much more than what 30% of score was earlier. In terms of firepower.
To put it simple someone who has 5k acres can be in range of someone with 20k in no time... due them getting score first from getting those acres and then every seed they get is 1/5th of seeds of 20k acre guy... It sounds stupid but its how it goes and seeds got from more acres is reduced so its actually even closer to 1/6th... which is even more stupid.