Calm down people!
The forums aren't a place for ego grudge matches
New units/routes etc., with the nature of the setups of all the routes and units atm (especially with the overhaul this round, that will itself need a bit of tweaking as we go along), do need more than a name atm - in fact it's got to the stage where a "purpose", and design/nature of a unit, or route, has become more important than the name.
Things like solo, alliance, range, close, stunning, disabling, armour or health based, kills armour or kills health, support route or main route, defensive, offensive, good for stealing land, etc. etc. - just some vague things that thinking about for a while (and considering everything else in the game and whether they cover those things well enough), along with ensuring all units have a bit of a rock-paper-scissors thing going on... that affect whether or not there is
room for a new unit/route etc.
That being said, I do agree that there are three areas that could allow for unit expansion, if only the design/concept could come in to play (the names are not important):
* The thugs could do with another P-Unit at the end.
* Violent Demonstrator route might be better if it had it's own dedicated final 2 units, not stealing the thug ones - although with that route I was making a vague sort of pass at the fact that both violent thuggish types, and people who have valid opinions but take protesting too far, can both end up as terrorists, which I kind of like the idea of. Maybe if the thugs had their own, exclusive final two units, the sharing of the terrorists and TL's wouldn't be so bad.
* Fantasy route allows for space for a whole new sub-route, if we came up with enough ideas/a good enough concept to warrant the addition of a new sub-route. At the moment, purely on names, my favourite idea of a 3rd fantasy sub-route is on the idea of aliens of some kind.