Bobbin
Head Gardener
The Development Multiplier is a great thing, however, i don't think that it's doing everything it can right now...
It's great for helping those that start late in a round yes, however, the damage it does to smaller players is immense... It makes developments very hard to afford...
What i suggest is that we make the development modifier a sliding scale.
It effects those at the top most, those at the bottom least.
The way i would do it is this:
You split the playerbase into 10 different grades. Each representing 10% of the highest score in the game.
For example... Say the highest was 100,000 (keeping the numbers small here)
Grade A would be: 100,000 - 90,000
Grade B would be: 89,999 - 80,000
Grade C would be: 79,999 - 70,000
And so forth...
now most of the playerbase, from my reckoning would fall in around the Grade D/E slot. These players would have the Development modifier Stay exactly the same as it is now.
For every 1 band above this the development modifier would raise, by another say 5%
and for every band below... it would drop... by say 5%.
The development modifier would still effect everyone who plays, and the advantages for those starting late in a round would still be there, however, it would not cripple those low ranking players with little land or funds.
It's great for helping those that start late in a round yes, however, the damage it does to smaller players is immense... It makes developments very hard to afford...
What i suggest is that we make the development modifier a sliding scale.
It effects those at the top most, those at the bottom least.
The way i would do it is this:
You split the playerbase into 10 different grades. Each representing 10% of the highest score in the game.
For example... Say the highest was 100,000 (keeping the numbers small here)
Grade A would be: 100,000 - 90,000
Grade B would be: 89,999 - 80,000
Grade C would be: 79,999 - 70,000
And so forth...
now most of the playerbase, from my reckoning would fall in around the Grade D/E slot. These players would have the Development modifier Stay exactly the same as it is now.
For every 1 band above this the development modifier would raise, by another say 5%
and for every band below... it would drop... by say 5%.
The development modifier would still effect everyone who plays, and the advantages for those starting late in a round would still be there, however, it would not cripple those low ranking players with little land or funds.