I did restart and from the start when I attacked someone I had between 50-70% injury.....now a few days later I suicede some troops, 1 batch on a -1ETA rush target and the other batch on a -2eta rush target. From the -1eta target i recieved around 25% injury (that is including the 5% for solo) and from the -2ETA target I recieved around 65%.
That clearly isn't the maximal amount anymore and basically means that I can as well start hitting low full time and do repeat attacks all over as much lower then 25% injury i won't get, but the targets are way more easy. And succesfully attacking -2ETA targets is as good as impossible so not very viable.
Only by suiciding my staff I had an idea of how bad my injury rate would be. So can lawfullness in some form be brought back (as injury rate is bound to that) just as a indication of where you stand on terms of injury return. Maybe only visable to yourself or maybe a direct display of what your current injury rate is. Maybe also visable to the rest of the world in the form of the titles we used to know so that when you attack a person you also know what his injury rate approximatly might be. Killing red titled players will be more profitable (not really the right word for it) as they won't get as much injury back. As the injury recieved from defending should also be affected by your lawfullness. This brings back the incentive to not attack that low anymore and try and keep up your lawfullness.
But at the very least I would like to have an indication of what to expect for injury rate when attacking.
\from my restart I have tend to attack more lawfull then i used to do, but I have attacked a few times towards the 40% range, mostly was around the 70% range and the other few attacks have been on 70%+ targets. But ther also have been repeat attacks on players around my 70% range. At the current state I have no clue how bad this is for my injury rate. If it can be seen how worse the effect is on that then I might have even hit more upwards or don't do the repeat attacks.
Hope this all makes a bit of sense.
That clearly isn't the maximal amount anymore and basically means that I can as well start hitting low full time and do repeat attacks all over as much lower then 25% injury i won't get, but the targets are way more easy. And succesfully attacking -2ETA targets is as good as impossible so not very viable.
Only by suiciding my staff I had an idea of how bad my injury rate would be. So can lawfullness in some form be brought back (as injury rate is bound to that) just as a indication of where you stand on terms of injury return. Maybe only visable to yourself or maybe a direct display of what your current injury rate is. Maybe also visable to the rest of the world in the form of the titles we used to know so that when you attack a person you also know what his injury rate approximatly might be. Killing red titled players will be more profitable (not really the right word for it) as they won't get as much injury back. As the injury recieved from defending should also be affected by your lawfullness. This brings back the incentive to not attack that low anymore and try and keep up your lawfullness.
But at the very least I would like to have an indication of what to expect for injury rate when attacking.
\from my restart I have tend to attack more lawfull then i used to do, but I have attacked a few times towards the 40% range, mostly was around the 70% range and the other few attacks have been on 70%+ targets. But ther also have been repeat attacks on players around my 70% range. At the current state I have no clue how bad this is for my injury rate. If it can be seen how worse the effect is on that then I might have even hit more upwards or don't do the repeat attacks.
Hope this all makes a bit of sense.