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  1. D

    guess its goodbye

    some may know me, most probably dont but just wanted to say (im pretty certain) i wont be playing next round or any round after that. playing since round 9 the game finally got too boring (and frustrating) to play, solos dont have a chance anymore, top allies requires 24/7 contactability, real...
  2. D

    anti-rape

    does getting bribed give less AR then getting killed?
  3. D

    ok..eff?

    Distracted: 144,852,181 [£1,148,849,865,400] enemies distracted. 29,183,797 [£65,377,716,200] friendlies distracted. Disabled: 1,123,890 [£23,021,159,000] friendlies disabled. Died: 13,389,907 [£219,627,290,300] friendlies dead. You gained 360,395 effectiveness. Distracted: 113,285,087...
  4. D

    why no eff?

    [range] 49,521 allied RPG Trooper attacked, killing 14,636 hostile staff. [range] 46 allied EMP Warrior attacked, killing 6 hostile staff. [range] 198 allied Psychopathic Android attacked, killing 105 hostile staff. [range] 49,996,254 hostile Biker attacked, killing 29,533,211 allied staff...
  5. D

    military page recall/details

    when you got bribers your bound to get a terrible long list of staff which makes you have to scroll down and endless bit to get to the recall button to recall your attacking mob which could make the difference between life/death (also because in the bottom right corner is where popups normally...
  6. D

    returning injury staff

    /quote "Returning injured units return after the combat phase, instead of before the combat phase as previously happened... this now works much the same way returning mobs work, so a returning injured unit will not instantly die the same tick it returns due to somebody attacking you etc."...
  7. D

    injury during attack

    ok just a question...ive just been attacking someone and on the first tick i get like 66% (1.9mil/2.9mil) injured units back...but on the 2nd tick it suddenly became only 30% (0.9mil/3.3) and on last tick its like 50% (1.3/2.4) is this supposed to happen or is there a bug in it? ps. numbers are...
  8. D

    stealth thiefs

    id say they're overpowered, 100k ST equals like 10mil! gards thats just insane and makes them like unstoppable, as 9 mil guru, 2mil of hippy/yob and 1 mil loudies couldnt even stop 36 mil mob where gurus would do around 1:5 on normal flak with geo/wheelies so that means like 45 mil mob should be...
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