Walking_Death
Harvester
- Joined
- Jun 28, 2009
- Messages
- 212
I've been thinking for a while, and I've decided that a good way to prevent the situation that has arose the last couple of rounds is to reinstate a revamped version of the CRA.
STOP! Before you hit reply to start telling me that the idea is retarded and unfair and that I should get shot from the legs up for suggesting such an idiotic thing, hear me out. First and foremost, the attacks would only take place on DISHONORABLE alliances who have reached a score relative to the 4 alliances below it. Combined. And with them having a hard, non-flexible minimum.
Second, the troops would be scaled back as opposed to before. The attacks would be composed of player available units, not the mechanical monstrosities or the ash beasts or other such nonsense. The attacks would not be scaled up until the alliance is designed to lose horribly.
Or, instead of fighting and losing troops, the alliance could take a hit. The one exception to what I said about player-usable units would be here. I think that the hit shouldn't make them lose land, but rather, use the idea suggested by Tapeyy seen here. Not the land cap, but the land burner. A government land burner that can scorch your land until it cannot be used for 1 full 24 hour day. The amount they can burn will be decided by Azzer, of course, but I'm thinking a grand total of 30% of land should be able to be burned.
This provides several advantages. First and most obvious, it brings down a top alliance enough that others might just have a chance. Second, it encourages honorable attacking rather than picking on only the smallest and weakest targets. Lastly, it would give those dishonorable alliances some actual action, as many of them complain about boredom, as well as giving them a chance to earn back their honor.
Now, if you've read the whole thing, then thank you, and you now have the right to criticize the idea. Those of you who haven't read the whole thing but still want to criticize, bugger off.
STOP! Before you hit reply to start telling me that the idea is retarded and unfair and that I should get shot from the legs up for suggesting such an idiotic thing, hear me out. First and foremost, the attacks would only take place on DISHONORABLE alliances who have reached a score relative to the 4 alliances below it. Combined. And with them having a hard, non-flexible minimum.
Second, the troops would be scaled back as opposed to before. The attacks would be composed of player available units, not the mechanical monstrosities or the ash beasts or other such nonsense. The attacks would not be scaled up until the alliance is designed to lose horribly.
Or, instead of fighting and losing troops, the alliance could take a hit. The one exception to what I said about player-usable units would be here. I think that the hit shouldn't make them lose land, but rather, use the idea suggested by Tapeyy seen here. Not the land cap, but the land burner. A government land burner that can scorch your land until it cannot be used for 1 full 24 hour day. The amount they can burn will be decided by Azzer, of course, but I'm thinking a grand total of 30% of land should be able to be burned.
This provides several advantages. First and most obvious, it brings down a top alliance enough that others might just have a chance. Second, it encourages honorable attacking rather than picking on only the smallest and weakest targets. Lastly, it would give those dishonorable alliances some actual action, as many of them complain about boredom, as well as giving them a chance to earn back their honor.
Now, if you've read the whole thing, then thank you, and you now have the right to criticize the idea. Those of you who haven't read the whole thing but still want to criticize, bugger off.