Dax
Hydroponics Developer
For a long time, sleep mode hasn't really been used for it's intended purpose. For quite a few rounds now, it's served as a replacement for timezone variety in alliance player setups, an easy nights sleep for solos, and other varying dubious reasons.
My intention is not to remove it, but to change it's function, and introduce a new mode exclusively for solo players.
First off the bat, sleep mode is only usable for 72hrs and above increments. This preserves it's intended use for those going on holiday, and those taking a break, etc. This will remain a universal tool for either allied or solo players.
Second of all, to introduce a new mode for solo players only. This will be similar in ways to sleep mode, except for a few fundamental differences:
- It can be provided in 4/8/12/18/24/48hr periods, to suit varying circumstances, and is invisible to any player but your NAPs. The time for it to activate is four ticks, but this is added to the time you select for the mode to be in effect for, rather than being a part of it. Like sleep mode, you cannot interact with your account in any fashion during this time that the mode is activated.
- You are no longer unattackable whilst in this mode. However, your troops gain an injury rate of 90%, which returns within 6 ticks. When I mention injury, I mean every single one of your troops (except bribes), will be returned at 90% when killed. Insurance rates of 15% are given for your bribed staff. Players attacking you will gain normal bounty rates, land grab rates, and battles will take place as normal. Attackers can recall at any time, just like you can when you attack somebody entering sleep mode.
- Seed gathering is reduced to 50-60%. I haven't decided on a definite number for this just yet.
- AR will be provided as usual, but the rate of increase is reduced by 30-35%. Again, I haven't decided a definite number for this either, but AR drops at the normal rate.
- NAP defence I haven't thought through fully just yet. I'd appreciate feedback on this, as to whether it should be disabled or not.
- I would suggest this idea is implemented alongside my insurance idea, though it could be implemented with some minor fixes for the current 20% insurance rate.
Like my insurance idea, feedback and ideas to add are much appreciated. Please know that this isn't to sway balance in favour nor fervour of solo play. It is merely to stop sleep mode being used as a temporary barrier whilst you sleep, which is a very unfair for a playerbase that is dwindling.
My intention is not to remove it, but to change it's function, and introduce a new mode exclusively for solo players.
First off the bat, sleep mode is only usable for 72hrs and above increments. This preserves it's intended use for those going on holiday, and those taking a break, etc. This will remain a universal tool for either allied or solo players.
Second of all, to introduce a new mode for solo players only. This will be similar in ways to sleep mode, except for a few fundamental differences:
- It can be provided in 4/8/12/18/24/48hr periods, to suit varying circumstances, and is invisible to any player but your NAPs. The time for it to activate is four ticks, but this is added to the time you select for the mode to be in effect for, rather than being a part of it. Like sleep mode, you cannot interact with your account in any fashion during this time that the mode is activated.
- You are no longer unattackable whilst in this mode. However, your troops gain an injury rate of 90%, which returns within 6 ticks. When I mention injury, I mean every single one of your troops (except bribes), will be returned at 90% when killed. Insurance rates of 15% are given for your bribed staff. Players attacking you will gain normal bounty rates, land grab rates, and battles will take place as normal. Attackers can recall at any time, just like you can when you attack somebody entering sleep mode.
- Seed gathering is reduced to 50-60%. I haven't decided on a definite number for this just yet.
- AR will be provided as usual, but the rate of increase is reduced by 30-35%. Again, I haven't decided a definite number for this either, but AR drops at the normal rate.
- NAP defence I haven't thought through fully just yet. I'd appreciate feedback on this, as to whether it should be disabled or not.
- I would suggest this idea is implemented alongside my insurance idea, though it could be implemented with some minor fixes for the current 20% insurance rate.
Like my insurance idea, feedback and ideas to add are much appreciated. Please know that this isn't to sway balance in favour nor fervour of solo play. It is merely to stop sleep mode being used as a temporary barrier whilst you sleep, which is a very unfair for a playerbase that is dwindling.