Walking_Death
Harvester
- Joined
- Jun 28, 2009
- Messages
- 212
Since IAS and turnip2k made this topics, I'll make one too. This one is on the highly useless harrier route not so useless.
I've played this route twice, and I know that I'm not a pro, but I have enough experience to know that its not amazing. Lets start by going through each unit...
Private - £17,500
*/*/*/*
720 init (extremely late firing) close tick, eta 4. Fires at LET/ALL
I know that privates are for all the branches, its just that they're completely useless except maybe as flak for strikers who can't get marines. And for 1 hp 1 ap, look at what you're paying. Highly useless unit, even worse than serfs imo.
Officers are simply too expensive, but other than say a 5-7.5k price drop, I have no issues. Now onto the harrier route units themselves...
Paratrooper - £30,000
*/***/*/***
700 initiative
ETA 3, LET/NLT/ALL
fires all ticks
My only gripe is the really late firing for an AD unit. The only thing that would benefit much would be the units from above, which is something the other 2 branches don't have to resort to. Overall though, they are solid and make good flak and killers of SGTs, but I'd still like to see them get a small boost in HD if not the drop in initiative below 500
Flamethrower - £29,000
*/*/*****/*
510 initiative
ETA 4, ALL
fires close tick
Besides the P unit, I see this unit as the main sweeper of the route, as it fires after the main AD units and will be hitting mostly flak, if the route is effective against whatever LETs were sent.. I'd like to see there guys get a decent boost in both AP and HP. Also, if dropping paratrooper initiative isn't an option, maybe drop these guys to fire last. Also, a very tiny boost in AD would make these guys great. Not imbalanced, but worth having.
Ranger - £56,000
***/****/****/**
500 init
ETA 5, LET
fires all ticks
This unit is pretty solid, not much of a change needed. Maybe a small drop in price if anything at all.
Harrier - £80,000
*/***/**/*****
350 init
ETA 3, LET/ALL
fires all ticks
Where should I start? I guess I'll start with the ridiculous price tag. These things don't have enough killing power, and possibly not even enough armor stripping power to cost that much. They sure as hell don't have the durability, or even that low of an init to back it. Here's a short list of the units that can destroy these things that fire before them, most of which they can't even kill themselves.....
RPG Trooper
Striker (don't get 1:1, but not too low of a ratio)
Assassins
Vampire
Honorable Mentions to Poms and Hooligans because they don't kill.
Then there's TLs which do well against them (more HP than harriers do, enough AD to go about 1:1 at £35,000 less). Cybernetic Warriors do serious damage, but that's acceptable since CWs cost even more than harriers. All in all, for the price, it's a terrible unit and needs either a sizable buff in HD and survivability or a major price drop.
Now onto the P-unit...
F-117s - £137,000
*/***/*****/******
50 init
ETA 6 (reveal 2), ALL
fires r/m ticks
These guys are pretty decent, except for 1 part; ETA 6. I can deal with RPGs being their bane, but the ETA 6 isn't much good at all. These guys are stealth, yeah, but unless you send pure F-117 mobs, its not like you can surprise anyone at all. People will see the ETA 6 and immediately get some RPG Trooper support.
Bottom line: Make them ETA 5.
And those are my ideas. From me and my friend's experiences, this route isn't that good, and is nigh on useless without F-117s. Thanks for reading
I've played this route twice, and I know that I'm not a pro, but I have enough experience to know that its not amazing. Lets start by going through each unit...
Private - £17,500
*/*/*/*
720 init (extremely late firing) close tick, eta 4. Fires at LET/ALL
I know that privates are for all the branches, its just that they're completely useless except maybe as flak for strikers who can't get marines. And for 1 hp 1 ap, look at what you're paying. Highly useless unit, even worse than serfs imo.
Officers are simply too expensive, but other than say a 5-7.5k price drop, I have no issues. Now onto the harrier route units themselves...
Paratrooper - £30,000
*/***/*/***
700 initiative
ETA 3, LET/NLT/ALL
fires all ticks
My only gripe is the really late firing for an AD unit. The only thing that would benefit much would be the units from above, which is something the other 2 branches don't have to resort to. Overall though, they are solid and make good flak and killers of SGTs, but I'd still like to see them get a small boost in HD if not the drop in initiative below 500
Flamethrower - £29,000
*/*/*****/*
510 initiative
ETA 4, ALL
fires close tick
Besides the P unit, I see this unit as the main sweeper of the route, as it fires after the main AD units and will be hitting mostly flak, if the route is effective against whatever LETs were sent.. I'd like to see there guys get a decent boost in both AP and HP. Also, if dropping paratrooper initiative isn't an option, maybe drop these guys to fire last. Also, a very tiny boost in AD would make these guys great. Not imbalanced, but worth having.
Ranger - £56,000
***/****/****/**
500 init
ETA 5, LET
fires all ticks
This unit is pretty solid, not much of a change needed. Maybe a small drop in price if anything at all.
Harrier - £80,000
*/***/**/*****
350 init
ETA 3, LET/ALL
fires all ticks
Where should I start? I guess I'll start with the ridiculous price tag. These things don't have enough killing power, and possibly not even enough armor stripping power to cost that much. They sure as hell don't have the durability, or even that low of an init to back it. Here's a short list of the units that can destroy these things that fire before them, most of which they can't even kill themselves.....
RPG Trooper
Striker (don't get 1:1, but not too low of a ratio)
Assassins
Vampire
Honorable Mentions to Poms and Hooligans because they don't kill.
Then there's TLs which do well against them (more HP than harriers do, enough AD to go about 1:1 at £35,000 less). Cybernetic Warriors do serious damage, but that's acceptable since CWs cost even more than harriers. All in all, for the price, it's a terrible unit and needs either a sizable buff in HD and survivability or a major price drop.
Now onto the P-unit...
F-117s - £137,000
*/***/*****/******
50 init
ETA 6 (reveal 2), ALL
fires r/m ticks
These guys are pretty decent, except for 1 part; ETA 6. I can deal with RPGs being their bane, but the ETA 6 isn't much good at all. These guys are stealth, yeah, but unless you send pure F-117 mobs, its not like you can surprise anyone at all. People will see the ETA 6 and immediately get some RPG Trooper support.
Bottom line: Make them ETA 5.
And those are my ideas. From me and my friend's experiences, this route isn't that good, and is nigh on useless without F-117s. Thanks for reading