R30 top 5 alliance - wow that's hard to do. 1 above Discworld Kudos! What's that your 25th round?Did you see me get worse in those 5 rounds? If so tell me..
R 30; TDL top 5 alliance
R 31; Fun round TIR
R 32; Rank 1 solo *pure solo*
R 33; Rank 1 alliance, top 3 personal rank
R 34; Rank 1 alliance, top 3 personal rank
This round, rank 1 alliance with a top 3 personal rank until the alliance disbanded.
R31 Fun round will let you off
R32 I can only assume you were bunkers again not hard
R33 Decent ally you did nothing
R34 Decent ally you did nothing
Both times you were useless constantly asking for peoples help
This round I was rank 1 for the 3rd tick... now according to you any rank acheived counts towards how good you are so you may have got top 3 I got rank 1. Therefore Me > You.
Btw nice to know you believe you should stop posting BigN00b
R30 top 5 alliance - wow that's hard to do. 1 above Discworld Kudos! What's that your 25th round?Did you see me get worse in those 5 rounds? If so tell me..
R 30; TDL top 5 alliance
R 31; Fun round TIR
R 32; Rank 1 solo *pure solo*
R 33; Rank 1 alliance, top 3 personal rank
R 34; Rank 1 alliance, top 3 personal rank
This round, rank 1 alliance with a top 3 personal rank until the alliance disbanded.
R31 Fun round will let you off
R32 I can only assume you were bunkers again not hard
R33 Decent ally you did nothing
R34 Decent ally you did nothing
Both times you were useless constantly asking for peoples help
This round I was rank 1 for the 3rd tick... now according to you any rank acheived counts towards how good you are so you may have got top 3 I got rank 1. Therefore Me > You.
Btw nice to know you believe you should stop posting BigN00b
All this e-peen, it's like a virtual sausage fest. Who cares? Your ability in-game doesn't affect your right to post a reply in this forum and be correct.
Ya know, you all went so far off topic on this post that it is rediculous... You have tried to make is a solo vs allied witch hunt again and that was NOT was i was referring to in my original post. I was more looking at the mechanics of the troops... not your game play.
All i want to see happen is that battles are made to be a little more equal... ie losses on both sides... or at least none of the cheep shots from the pawn route and you are dead...
The way things are set up now, there is always one route that can always pawn the other so to avoid a big block at the top... ie bunker busters for the bunkers and rpg's for the CW's etc... the problem for this is that people play diirty by nature... they will watch until you are off line then hit you; wiping you out with little losses or no losses at all. We were so worried about not having a one strong route that you have made it so that anyone can get wacked with no losses usually. Personally i do not think that any route shouls be able to go through an attack with little or no losses... make it so that both sides will lose something. With the way that things are now.. it has become a game of timing ... not of skill and calculations.
Example... RPG agains CW...
right now, RPG VS CW the rpg will pawn the CW 100% of the time and the losses to the rpg will be minimal. the only health troops that a cw player has is his nanobots which has a health of 3... the most losses that i have seen an rpg take this round is about 7 mil troops of which 5 mil were flak. the CW lost everything and had to start over from square one...
Every route seems to have this one pawn route that can send less troops and totally wipe them out... so it becomes a timing thing to see when you are not on line and then get you. the key to the game seems to have come down to "i will watch to see when you are not on line then wack you so that you cannot defend yourself". rarely if ever do i see someone send through a attack when the person is on line any more. I guess that that is why they have sleep mode, but it seems a dissapointing solution.
Reread your posts sir.
You did always know how to win an argument.
Don't be a grammar nazi if you can't even apply simple spelling to your own posts Iamsmart.
Don't be a grammar nazi if you can't even apply simple spelling to your own posts Iamsmart.
SpamSpamSpam.
Lock the thread; The only relevant argument that can be made to the topic was made long ago.
And I suggest if you feel something has gone really off topic and is just spam then you use the report button to bring it to the moderators attention rather than making yourself look like a complete and utter idiot.
SpamSpamSpam.
Lock the thread; The only relevant argument that can be made to the topic was made long ago.
Alliance play is actually the smaller portion of the game... Right now... there are 1071 players that play Bush... of that ONLY 262 people are allied... that leaves 809 solo players... even if you figure only the active players (which is 639 online in the last week), it still means that the solo players are the larger portion of the active players. That said, for some reason the alliance members always still seem to get the top 40-100 spots... (if i get a top 100 in any round as a solo player then I am extatic (Because I am a solo player).
The disadvantage of being solo is that you do not have 19 other people attacking and defending with you. a solo player (which is the majority of us players) has no way of making the top 40-100 people by the end of the game because the top alliances WILL at some point be able to get through the AR and take us out one at a time... this alone should be a good reason to add additional defence to people being attacked (it will make it harder for the alliances to just grab the top ranks and perhaps let some solo players have chance at the top). The last time that a solo player made the top without being allied was a solo player with Bunkers. He got it done... Then an alliance group decided to make an alliance of pure bunkers... thus the abuse of the route which caused us to come out with "bunker Busters" go figure...
I do not understand why you would support benefitting a minority group of allied people who already recieve the benefit of a 20 to 1 advantage over every other person playing the game. There are another 809 other people who would like to be able to have a fighting chance at the top ranks. We are not asking for a special "solo bonus"... just a bigger defence bonus "for everyone", so that people cannot be wacked in the first hit of an attack. Make it so that everyone has to work to take someone out. It used to be like that and it was a lot more fun.
Azzer has even has said that he would prefer players to use alliance play within the game {hence the removal of Psolo and insurance upgrades}, as it adds to the enjoyment of the game, and gets people socialising, and new people cycled into alliance play all the time.
Some people can only play solo; Which is fair enough, but please remember, the very active majority play in alliances. Even the group of people who were solo, formed an alliance in the end, because IMO, it just wasn't working for them as soon as the triggering AR hole was plugged.
AR is the solo's advantage, as well as having two people to add ON TOP of that to even your odds against any attacker.
A well organised solo trio can fend off pretty much any attacker that can get through without triggering AR.
Alliance play is actually the smaller portion of the game... Right now... there are 1071 players that play Bush... of that ONLY 262 people are allied... that leaves 809 solo players... even if you figure only the active players (which is 639 online in the last week), it still means that the solo players are the larger portion of the active players. That said, for some reason the alliance members always still seem to get the top 40-100 spots... (if i get a top 100 in any round as a solo player then I am extatic (Because I am a solo player).
The disadvantage of being solo is that you do not have 19 other people attacking and defending with you. a solo player (which is the majority of us players) has no way of making the top 40-100 people by the end of the game because the top alliances WILL at some point be able to get through the AR and take us out one at a time... this alone should be a good reason to add additional defence to people being attacked (it will make it harder for the alliances to just grab the top ranks and perhaps let some solo players have chance at the top). The last time that a solo player made the top without being allied was a solo player with Bunkers. He got it done... Then an alliance group decided to make an alliance of pure bunkers... thus the abuse of the route which caused us to come out with "bunker Busters" go figure...
I do not understand why you would support benefitting a minority group of allied people who already recieve the benefit of a 20 to 1 advantage over every other person playing the game. There are another 809 other people who would like to be able to have a fighting chance at the top ranks. We are not asking for a special "solo bonus"... just a bigger defence bonus "for everyone", so that people cannot be wacked in the first hit of an attack. Make it so that everyone has to work to take someone out. It used to be like that and it was a lot more fun.
Azzer has even has said that he would prefer players to use alliance play within the game {hence the removal of Psolo and insurance upgrades}, as it adds to the enjoyment of the game, and gets people socialising, and new people cycled into alliance play all the time.
Some people can only play solo; Which is fair enough, but please remember, the very active majority play in alliances. Even the group of people who were solo, formed an alliance in the end, because IMO, it just wasn't working for them as soon as the triggering AR hole was plugged.
AR is the solo's advantage, as well as having two people to add ON TOP of that to even your odds against any attacker.
A well organised solo trio can fend off pretty much any attacker that can get through without triggering AR.
That was my post to which you all jumped upon so fervently. That seems pretty on-topic to me. End.
That has nothing to dowith thistopic. Start.