• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Future Game Enhancements

Status
Not open for further replies.

Changer

Head Gardener
Joined
Dec 14, 2007
Messages
475
Location
London
Azzer didnt deem AR triggering a viable game stratagy, he just has no foolproof evidence of it happening.
 

willymchilybily

Landscape Designer
Joined
Dec 14, 2007
Messages
1,418
Location
uk
maybe you're right, maybe im right. only azzer knows if he consideres it a viable stratergy that has consequences, or a cancer that you cant quite cut out without taking a kidney with it. but i think if he really wanted no matter how unfair he could have a punishment for this triggering, not just losing you're AR. i think if you have trigged that many times you could be considered up for the hang mans noose.

and he can quite easily tell if its intentional. if you send 1 man after the first tick to make ar recalce, and arent risking any men, pretty intentional. if you send half you're army and die to sas, or recall just in time. probably not as intentional. but then you factor in the counter, the frequency, the targets that have been triggered on... IF he really wanted he could ultimately stop fully it happening by going beyond penilizing it. and he said it isnt allowed in the rules.

just like multying isnt allowed and its stated thus so. doesnt stop people using proxy's and doing it anyway, with only the stupid or people obviously abusing it getting caught.... but like i said who knows who's right or wrong...what azzer intentions and opinions are on the matter

only azzer. So still stand by my...GET OVER IT! statement. imo azzer may be fully against it, but he is after an easy life, and as its not so detrimental he puts in place a simple few penalizations. but he hasnt stoped you playing in that way. ergo its not breakign EULA in any case. which is what the whole 3 pages of stupid stupid arguing is all about.
 

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
Did you see me get worse in those 5 rounds? If so tell me..
R 30; TDL top 5 alliance
R 31; Fun round TIR
R 32; Rank 1 solo *pure solo*
R 33; Rank 1 alliance, top 3 personal rank
R 34; Rank 1 alliance, top 3 personal rank
This round, rank 1 alliance with a top 3 personal rank until the alliance disbanded.
R30 top 5 alliance - wow that's hard to do. 1 above Discworld Kudos! What's that your 25th round?
R31 Fun round will let you off
R32 I can only assume you were bunkers again not hard
R33 Decent ally you did nothing
R34 Decent ally you did nothing
Both times you were useless constantly asking for peoples help

This round I was rank 1 for the 3rd tick... now according to you any rank acheived counts towards how good you are so you may have got top 3 I got rank 1. Therefore Me > You.

Btw nice to know you believe you should stop posting BigN00b

All this e-peen, it's like a virtual sausage fest. Who cares? Your ability in-game doesn't affect your right to post a reply in this forum and be correct.
 

Cheese

Tree Surgeon
Joined
Dec 15, 2007
Messages
698
Did you see me get worse in those 5 rounds? If so tell me..
R 30; TDL top 5 alliance
R 31; Fun round TIR
R 32; Rank 1 solo *pure solo*
R 33; Rank 1 alliance, top 3 personal rank
R 34; Rank 1 alliance, top 3 personal rank
This round, rank 1 alliance with a top 3 personal rank until the alliance disbanded.
R30 top 5 alliance - wow that's hard to do. 1 above Discworld Kudos! What's that your 25th round?
R31 Fun round will let you off
R32 I can only assume you were bunkers again not hard
R33 Decent ally you did nothing
R34 Decent ally you did nothing
Both times you were useless constantly asking for peoples help

This round I was rank 1 for the 3rd tick... now according to you any rank acheived counts towards how good you are so you may have got top 3 I got rank 1. Therefore Me > You.

Btw nice to know you believe you should stop posting BigN00b

All this e-peen, it's like a virtual sausage fest. Who cares? Your ability in-game doesn't affect your right to post a reply in this forum and be correct.

Yet again Dax posts something stupid...
If you actually read anything it's clear Bign00b was saying all his attacks were triggered on. I was arguing that no they weren't it was more the fact that he has no skill.
 

Shyslywolf

Weeder
Joined
Aug 8, 2008
Messages
24
Location
Oregon, USA
Ya know, you all went so far off topic on this post that it is rediculous... You have tried to make is a solo vs allied witch hunt again and that was NOT was i was referring to in my original post. I was more looking at the mechanics of the troops... not your game play.

All i want to see happen is that battles are made to be a little more equal... ie losses on both sides... or at least none of the cheep shots from the pawn route and you are dead...

The way things are set up now, there is always one route that can always pawn the other so to avoid a big block at the top... ie bunker busters for the bunkers and rpg's for the CW's etc... the problem for this is that people play diirty by nature... they will watch until you are off line then hit you; wiping you out with little losses or no losses at all. We were so worried about not having a one strong route that you have made it so that anyone can get wacked with no losses usually. Personally i do not think that any route shouls be able to go through an attack with little or no losses... make it so that both sides will lose something. With the way that things are now.. it has become a game of timing ... not of skill and calculations.

Example... RPG agains CW...
right now, RPG VS CW the rpg will pawn the CW 100% of the time and the losses to the rpg will be minimal. the only health troops that a cw player has is his nanobots which has a health of 3... the most losses that i have seen an rpg take this round is about 7 mil troops of which 5 mil were flak. the CW lost everything and had to start over from square one...

Every route seems to have this one pawn route that can send less troops and totally wipe them out... so it becomes a timing thing to see when you are not on line and then get you. the key to the game seems to have come down to "i will watch to see when you are not on line then wack you so that you cannot defend yourself". rarely if ever do i see someone send through a attack when the person is on line any more. I guess that that is why they have sleep mode, but it seems a dissapointing solution.
 

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
Ya know, you all went so far off topic on this post that it is rediculous... You have tried to make is a solo vs allied witch hunt again and that was NOT was i was referring to in my original post. I was more looking at the mechanics of the troops... not your game play.

All i want to see happen is that battles are made to be a little more equal... ie losses on both sides... or at least none of the cheep shots from the pawn route and you are dead...

The way things are set up now, there is always one route that can always pawn the other so to avoid a big block at the top... ie bunker busters for the bunkers and rpg's for the CW's etc... the problem for this is that people play diirty by nature... they will watch until you are off line then hit you; wiping you out with little losses or no losses at all. We were so worried about not having a one strong route that you have made it so that anyone can get wacked with no losses usually. Personally i do not think that any route shouls be able to go through an attack with little or no losses... make it so that both sides will lose something. With the way that things are now.. it has become a game of timing ... not of skill and calculations.

Example... RPG agains CW...
right now, RPG VS CW the rpg will pawn the CW 100% of the time and the losses to the rpg will be minimal. the only health troops that a cw player has is his nanobots which has a health of 3... the most losses that i have seen an rpg take this round is about 7 mil troops of which 5 mil were flak. the CW lost everything and had to start over from square one...

Every route seems to have this one pawn route that can send less troops and totally wipe them out... so it becomes a timing thing to see when you are not on line and then get you. the key to the game seems to have come down to "i will watch to see when you are not on line then wack you so that you cannot defend yourself". rarely if ever do i see someone send through a attack when the person is on line any more. I guess that that is why they have sleep mode, but it seems a dissapointing solution.

The point I clearly made in all of my posts is simple; In game mechanics for solo OR allied players are at a decent enough level I believe, to that the only thing that can limit your score is your skill. There is no riding route you can just "not be killed" whilst being.
Dying is an element of the game; Which in my opinion is just the part of a war game you will have to accept, or not play at all.
Weak/Vulnerable routes are weighed out by their offensive power, highly defensive routes are weighed out by their inability to attack well. I believe that is fair.
And Cheese, you can point out a fact without totally slandering another user. Grow up.
 

Iamsmart

Landscape Designer
Joined
Apr 26, 2008
Messages
1,668
Most would argue that the piggier, not the piggie...ie....lacks skill, not the other way around.

But to each his own, I suppose!
 

Cheese

Tree Surgeon
Joined
Dec 15, 2007
Messages
698
Iamsmart: We weren't discussing piggying. We were discussing whether Bigboss had been triggered on, please learn to read kthxbye.
Dax: When someone spouts lies about me don't expect me to be nice to them.
 

Cheese

Tree Surgeon
Joined
Dec 15, 2007
Messages
698
Reread your posts sir.

Want to get technical?
In your previous post you refer to the person being piggied as the piggie are you trying to refer to a beatles song or are you trying to say the piggied person? x
 

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
Don't be a grammar nazi if you can't even apply simple spelling to your own posts Iamsmart.

SpamSpamSpam.
Lock the thread; The only relevant argument that can be made to the topic was made long ago.
 

Cheese

Tree Surgeon
Joined
Dec 15, 2007
Messages
698
Don't be a grammar nazi if you can't even apply simple spelling to your own posts Iamsmart.

SpamSpamSpam.
Lock the thread; The only relevant argument that can be made to the topic was made long ago.

And you have the power to make this judgement?
Sorry I didn't realise Azzer made invisible moderators.
I'm sure when a real moderator decides to lock this thread he/she will, it will however not be magically locked when you have run out of things to say in an arguement apart from 'grow up' or 'stay on topic'.
And I suggest if you feel something has gone really off topic and is just spam then you use the report button to bring it to the moderators attention rather than making yourself look like a complete and utter idiot.
 

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
And I suggest if you feel something has gone really off topic and is just spam then you use the report button to bring it to the moderators attention rather than making yourself look like a complete and utter idiot.

I had, duh.
 

Ahead

Head Gardener
Joined
Dec 15, 2007
Messages
275
SpamSpamSpam.
Lock the thread; The only relevant argument that can be made to the topic was made long ago.

Lol. It's funny because it's your fault that the thread started going off topic in the first place. And it's also funny because it's so hypocritical that you tell other people off in every post that you make for not posting "on topic", when you make the most irrelevant, off-topic posts yourself. Don't take the moral highground until you learn how to make a good post.

Also, fyi - I wasn't really in the solo group, I just idled in their channel. I have not triggered on anybody in the whole round. I am not in the AR Mod alliance. So your claims of me "jumping in here quickly backing up your statements" is utter BS tbh.
 

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
Alliance play is actually the smaller portion of the game... Right now... there are 1071 players that play Bush... of that ONLY 262 people are allied... that leaves 809 solo players... even if you figure only the active players (which is 639 online in the last week), it still means that the solo players are the larger portion of the active players. That said, for some reason the alliance members always still seem to get the top 40-100 spots... (if i get a top 100 in any round as a solo player then I am extatic (Because I am a solo player).

The disadvantage of being solo is that you do not have 19 other people attacking and defending with you. a solo player (which is the majority of us players) has no way of making the top 40-100 people by the end of the game because the top alliances WILL at some point be able to get through the AR and take us out one at a time... this alone should be a good reason to add additional defence to people being attacked (it will make it harder for the alliances to just grab the top ranks and perhaps let some solo players have chance at the top). The last time that a solo player made the top without being allied was a solo player with Bunkers. He got it done... Then an alliance group decided to make an alliance of pure bunkers... thus the abuse of the route which caused us to come out with "bunker Busters" go figure...

I do not understand why you would support benefitting a minority group of allied people who already recieve the benefit of a 20 to 1 advantage over every other person playing the game. There are another 809 other people who would like to be able to have a fighting chance at the top ranks. We are not asking for a special "solo bonus"... just a bigger defence bonus "for everyone", so that people cannot be wacked in the first hit of an attack. Make it so that everyone has to work to take someone out. It used to be like that and it was a lot more fun.

Azzer has even has said that he would prefer players to use alliance play within the game {hence the removal of Psolo and insurance upgrades}, as it adds to the enjoyment of the game, and gets people socialising, and new people cycled into alliance play all the time.
Some people can only play solo; Which is fair enough, but please remember, the very active majority play in alliances. Even the group of people who were solo, formed an alliance in the end, because IMO, it just wasn't working for them as soon as the triggering AR hole was plugged.
AR is the solo's advantage, as well as having two people to add ON TOP of that to even your odds against any attacker.
A well organised solo trio can fend off pretty much any attacker that can get through without triggering AR.

That was my post to which you all jumped upon so fervently. That seems pretty on-topic to me. End.
 

Cheese

Tree Surgeon
Joined
Dec 15, 2007
Messages
698
Alliance play is actually the smaller portion of the game... Right now... there are 1071 players that play Bush... of that ONLY 262 people are allied... that leaves 809 solo players... even if you figure only the active players (which is 639 online in the last week), it still means that the solo players are the larger portion of the active players. That said, for some reason the alliance members always still seem to get the top 40-100 spots... (if i get a top 100 in any round as a solo player then I am extatic (Because I am a solo player).

The disadvantage of being solo is that you do not have 19 other people attacking and defending with you. a solo player (which is the majority of us players) has no way of making the top 40-100 people by the end of the game because the top alliances WILL at some point be able to get through the AR and take us out one at a time... this alone should be a good reason to add additional defence to people being attacked (it will make it harder for the alliances to just grab the top ranks and perhaps let some solo players have chance at the top). The last time that a solo player made the top without being allied was a solo player with Bunkers. He got it done... Then an alliance group decided to make an alliance of pure bunkers... thus the abuse of the route which caused us to come out with "bunker Busters" go figure...

I do not understand why you would support benefitting a minority group of allied people who already recieve the benefit of a 20 to 1 advantage over every other person playing the game. There are another 809 other people who would like to be able to have a fighting chance at the top ranks. We are not asking for a special "solo bonus"... just a bigger defence bonus "for everyone", so that people cannot be wacked in the first hit of an attack. Make it so that everyone has to work to take someone out. It used to be like that and it was a lot more fun.

Azzer has even has said that he would prefer players to use alliance play within the game {hence the removal of Psolo and insurance upgrades}, as it adds to the enjoyment of the game, and gets people socialising, and new people cycled into alliance play all the time.
Some people can only play solo; Which is fair enough, but please remember, the very active majority play in alliances. Even the group of people who were solo, formed an alliance in the end, because IMO, it just wasn't working for them as soon as the triggering AR hole was plugged.
AR is the solo's advantage, as well as having two people to add ON TOP of that to even your odds against any attacker.
A well organised solo trio can fend off pretty much any attacker that can get through without triggering AR.

That was my post to which you all jumped upon so fervently. That seems pretty on-topic to me. End.

That has nothing to dowith thistopic. Start.
 

willymchilybily

Landscape Designer
Joined
Dec 14, 2007
Messages
1,418
Location
uk
That has nothing to dowith thistopic. Start.



NOTHING PAST PAGE 1 HAS ANYTHING TO DO WITH THIS TOPIC, Cheese i always had a respect for you but seriously now, you're coming across as very angry, and a bit childish.

and what DAX posted has nothing to do with the original topic, but was quite clearly proving ahead wrong that DAX may have caused the start of the debat on ARMod, but his post that did was on originally topic.
 
Status
Not open for further replies.
Top