Shyslywolf
Weeder
Ok, once again i have an idea on how i think that we could better the game. It is my oppinion so i am sure that some others will have an equally strong opposing view.
Here is the thought... I am not sure how much programming it would take, but i think that it would greatly enhance the game.
I would like to see different stats for defending troops vs. attacking troops. I know that the troops already have the HP/HD, AR/AD, but it would be a neat to see a twist to that... such as attacking troops lose 3 armor when attacking X troop type, or X troop gains 300% armor or health when defending (not when attacking). something to offset the "you got wiped and I took no losses" concept.
We have worked so hard to make the game so that no specific route is totally dominant, that in turn I think that it has actually hurt the game.
I have been playing Bush for about 5 almost 6 years now... I am not the best player, I do not dedicate every waking moment to the game, but i have been faithful and have never missed a round.
That being said, with the "balancing of troops" no matter the size of my army, i can walk in and find that i have been 0'ed sometimes by players that are even a half to a third of my size.
I do not mind losing troops, but at least make it a good battle (with losses on both sides). The overpowering of certain routs to pawn another (in an effort to equalize the routes in the game) seems to take a lot of the skill out of the game and just make it a matter of timing vs skill.
I do not have the exact answer, but i do think that it would be worth looking into the idea of different troops having diferent defence abilities when defending (that are not available when in attack mode). Perhaps this would make the battle for the top a little more challenging as well.
these are my thoughts... now I leave it to everyone else to tear it apart.
-Shy
Here is the thought... I am not sure how much programming it would take, but i think that it would greatly enhance the game.
I would like to see different stats for defending troops vs. attacking troops. I know that the troops already have the HP/HD, AR/AD, but it would be a neat to see a twist to that... such as attacking troops lose 3 armor when attacking X troop type, or X troop gains 300% armor or health when defending (not when attacking). something to offset the "you got wiped and I took no losses" concept.
We have worked so hard to make the game so that no specific route is totally dominant, that in turn I think that it has actually hurt the game.
I have been playing Bush for about 5 almost 6 years now... I am not the best player, I do not dedicate every waking moment to the game, but i have been faithful and have never missed a round.
That being said, with the "balancing of troops" no matter the size of my army, i can walk in and find that i have been 0'ed sometimes by players that are even a half to a third of my size.
I do not mind losing troops, but at least make it a good battle (with losses on both sides). The overpowering of certain routs to pawn another (in an effort to equalize the routes in the game) seems to take a lot of the skill out of the game and just make it a matter of timing vs skill.
I do not have the exact answer, but i do think that it would be worth looking into the idea of different troops having diferent defence abilities when defending (that are not available when in attack mode). Perhaps this would make the battle for the top a little more challenging as well.
these are my thoughts... now I leave it to everyone else to tear it apart.
-Shy