We've recorded everyones round history for years now, but not really put it to use in-game (other than awards)
What if there was a cap on the number people who've played for "> X number of rounds" for each alliance?
OR
A cap on the number of people with "> X number of award points" / A cap on the total number of award points (as a total of all member award points) per alliance (this one probably being the trickiest to work out)
Not sure what the limit should be. This would directly tackle the problem of 15-20 hardcore players running away with the round, given you'd only ever be able to have X number of "elite" players in any one alliance.
-
Example of one possible implementation: Someone creates an alliance - 12 of the spots in the alliance are subject to no restrictions atall (you can have as many FTW players as you want) But 7 must be filled by players who have played < X number of rounds/have < X number of award points.
Possible cons:
People wouldn't like not being able to play with friends (Though a limit of say, 10, is fairly lax and would allow most close-knit groups to maintain their close-knitty-ness)
People making new accounts to get past the cap (Though systems should be in place to detect this, and ofc you'd not have your progress added to your actual account)
-
Benefits:
More fluctuation in the alliance rankings - It would encourage FTW alliances to take on newer, less experienced players.
Everyone would suffer from having less reliable members, contrary to the current system whereby you can literally have an alliance of 20 people contactable 24/7, thus making the alliance pretty much invunerable.
-
Constructive replies please. This isn't intended to be an imba fix to the current problem with the alliance rankings (whereby rank 1 secure their win very early on and have no chance of being caught) - I'm trying to get more people to put forth possible solutions for this - so that the round is more competitive and thus enjoyable.
What if there was a cap on the number people who've played for "> X number of rounds" for each alliance?
OR
A cap on the number of people with "> X number of award points" / A cap on the total number of award points (as a total of all member award points) per alliance (this one probably being the trickiest to work out)
Not sure what the limit should be. This would directly tackle the problem of 15-20 hardcore players running away with the round, given you'd only ever be able to have X number of "elite" players in any one alliance.
-
Example of one possible implementation: Someone creates an alliance - 12 of the spots in the alliance are subject to no restrictions atall (you can have as many FTW players as you want) But 7 must be filled by players who have played < X number of rounds/have < X number of award points.
Possible cons:
People wouldn't like not being able to play with friends (Though a limit of say, 10, is fairly lax and would allow most close-knit groups to maintain their close-knitty-ness)
People making new accounts to get past the cap (Though systems should be in place to detect this, and ofc you'd not have your progress added to your actual account)
-
Benefits:
More fluctuation in the alliance rankings - It would encourage FTW alliances to take on newer, less experienced players.
Everyone would suffer from having less reliable members, contrary to the current system whereby you can literally have an alliance of 20 people contactable 24/7, thus making the alliance pretty much invunerable.
-
Constructive replies please. This isn't intended to be an imba fix to the current problem with the alliance rankings (whereby rank 1 secure their win very early on and have no chance of being caught) - I'm trying to get more people to put forth possible solutions for this - so that the round is more competitive and thus enjoyable.
Last edited: