Try not getting a red title if it bothers you that much?
I agree. I believe this change is a step in the wrong direction. As it stands you can RPG rush a robo with a bounty with -2 adren rush, lose all your troops and make a hefty profit. I don't believe that should be possible.
Hmm who is actually going to be "-2'ed"?
I can only see this being a problem for the rank 1 alliance and even then at this point when they have got this big bounty they have already won the round?
If the round was still going and 2 allies where on top they wouldnt have so much bounty cos they'd be hitting around their range and defending and getting the honour.
I cant see people around rank 200/300 hitting the rank 20 - 100 players alot for bounty either as they are normally inactive.
So all i see is that this means more people will be encouragaed to attack rank 1 and deal out some damage. I personally don't see that as a bad thing.
Rank 1 ally makes a thread about a new incentive to help fight of rank 1 when they have run away with the round. Surprise surprise.
Rank 1 ally makes a thread about a new incentive to help fight of rank 1 when they have run away with the round. Surprise surprise.
When you stop being terrible and stupid, you can proceed to make useful comments.
Try not getting a red title if it bothers you that much?
ok Ram, delete this thread and I'll make a new one identical to it.
H/F Title: Respectable H/F Rating: 11,226.00
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I see a terrible player thinking it's great because now he can rush with -2 ETA mod and get some easy bounty.Rank 1 ally makes a thread about a new incentive to help fight of rank 1 when they have run away with the round. Surprise surprise.
When you stop being terrible and stupid, you can proceed to make useful comments.
About as useful as the opinion of the few people that this 'negatively' affects? And as terrible as the just as obvious reply to the post pointing out the just as obvious thread?
Bounty is a good idea and has created a lot of new opportunities and given people more of a reason to keep playing when the round has been over for so long. The amounts will probably need tweaking but they're not in the wrong ball park.
I don't see how RPG rushing robo is a player attacking their weak route? Don't agree with it affecting the route balance at all.
I just see whining because of comfort zones being challenged.
Try not getting a red title if it bothers you that much?
ok Ram, delete this thread and I'll make a new one identical to it.
H/F Title: Respectable H/F Rating: 11,226.00
Honour: 1,219.70 Fame: 1,256.90
Well then it wouldn't affect you. A RPG played wouldn't get the 134% or whatever is is. They wouldn't break even at all, so they wouldn't do it, so therefore there's no problem.
I see a terrible player thinking it's great because now he can rush with -2 ETA mod and get some easy bounty.
It's a bandaid change to the fundamental flaws of a high intensity game. It further moves the game towards requiring contactability and, while it may lengthen next round, it will probably just burn more people out. Not to mention, it also doesn't really inspire a resistance, especially since resistances should probably happen when your targets aren't at 700% of you.
Without the 67% extra the chance of breaking even or profiting on a suicide run is small. That was the point of that quote. Besides, if i'm getting that big a rush, I don't have anywhere near the troops the target does, so I hardly see it being a massive problem.Uh, a RPG would definitely get the 2.5x boost in bounty if he rushed toby at -2 or the 2.0x boost with -1.
And it's far from easy, with 8+ defenders is it? Only need one defender with some cheap LET flak to ruin it anyway.
I see a terrible player thinking it's great because now he can rush with -2 ETA mod and get some easy bounty.
Wrong. I haven't sent one rush and I doubt I will, i'm hardly a bounty hunting route/setup. And it's far from easy, with 8+ defenders is it? Only need one defender with some cheap LET flak to ruin it anyway. And use the word terrible as much as you want, even though the only terrible thing in this thread is how predictable it was.
It's a bandaid change to the fundamental flaws of a high intensity game. It further moves the game towards requiring contactability and, while it may lengthen next round, it will probably just burn more people out. Not to mention, it also doesn't really inspire a resistance, especially since resistances should probably happen when your targets aren't at 700% of you.
No. Ranks 2 and 3 already have to be this contactable and this burnt out to defend against a massive rank 1 ally. This means you just have to be as contactable as us. Seems fair.
And we shouldn't resist? Ok why don't we just all delete and let you 20 sit there for the rest of the round then on your own.
Without the 67% extra the chance of breaking even or profiting on a suicide run is small. That was the point of that quote. Besides, if i'm getting that big a rush, I don't have anywhere near the troops the target does, so I hardly see it being a massive problem.Uh, a RPG would definitely get the 2.5x boost in bounty if he rushed toby at -2 or the 2.0x boost with -1.