• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

The Infamous Fantasy 3rd Branch

Davs

Garden Designer
Joined
Dec 16, 2007
Messages
948
Location
England
tbh, when you said that I started to doubt myself until I found ant's post :p
 

antisback

Head Gardener
Joined
Dec 14, 2007
Messages
429
What I don't get is, why would you choose to go a route, which is obviously supposed to be great for landwhoring, and have your uber stealers get only 12% ? I suggest lowering their stats a bit and making them get the usual 15%, and also I don't really see how is a "virtuous/damned" combo any different than a stealth harv/tractor combo (apart from the ETA ofc.) And correct me if I'm wrong but aren't "Ceberus" pretty useless for a punit ? They seem good for stripping armour, but nothing in that route fires after them

Well as i said the concept was all i really came up with, the stats were just something to give people to talk about - however i'll try and go into some of my thinking behind everything.

I had doubts when i put 12% for the stealers, however, i figured they're alot more survivable than geo's, you need less of them to get through for a land steal and in the back of the mind i was considering making them fire before geo's, but obviously i didn't put an initiative for it.

The damned/virtuous are an awful lot cheaper than the stealth harv/tractors so you can buy a decent number of flak w/o being high ranked.

and as davs said i meant to have ceberus as the health hitter.

In terms of the route relying on the p-unit there are so many routes which are heavily reliant on the p-unit (vd's, all the thugs routes, both fantasy routes, and even SO's). I would argue that imps make the route not wholly unplayable w/o the p-unit.

In terms of imps being overpowered i did think this when i was putting it down, but i'd say the stats are necessary to give the route some power. The reason why i put them second was by and large because i didn't want to have the two flak units coming out too early and unbalancing everything. Perhaps a solution is to swap the engineering unit with imps.
 

willymchilybily

Landscape Designer
Joined
Dec 14, 2007
Messages
1,418
Location
uk
only tl's are relied on, and vamps. all else just adds a specialisation.

you can play sorc fine without dragons. you just shouldnt go fighting rangers. to tired for anything more constructive should sleep.
 

Lupus

Head Gardener
Joined
Dec 14, 2007
Messages
279
http://www.bushtarion.com/forums/album.php?albumid=17&pictureid=107

my thoughts on the matter

ofc with a ntl route a similar biker type unit would have to be introduced but just a few things to lol over, if ppl are interested i could come up with the little captions that other units have like "Description: A magically shielded white wizard, sent to help us for our honourable deeds!" for White Wiz
 

Lupus

Head Gardener
Joined
Dec 14, 2007
Messages
279
just fyi the cultist makes the last unit incase ppl are like wtf
 

Davs

Garden Designer
Joined
Dec 16, 2007
Messages
948
Location
England
Lupus, I don't really understand the point in your Ashtaroth unit. Looking at the stats, it looks like a fairly decent LET flak unit - until I see the price (200k) which makes it the 2nd most expensive unit in the game that you can hire....

For it's price I'd expect it to do something more useful than just survive to wacth all of your other units die...
 

Cheese

Tree Surgeon
Joined
Dec 15, 2007
Messages
698
I can see time and effort has been put into this route, but let's be honest it's pointless.
Sort the two other fantasy routes out before you even think about making a new one.

And I really really don't like any ideas posted for this 3rd branch.
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
I can see time and effort has been put into this route, but let's be honest it's pointless.
Sort the two other fantasy routes out before you even think about making a new one.

And I really really don't like any ideas posted for this 3rd branch.

This
 
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