I'm cleary fighting a losing battle here.
So if I told you my I'd right now, would you be able to find my h/f? Not unless you were within 15 ids of me. So how is that fully public? Right now, the fact it that you can't 99% of the time see their h/f means WK and WW own flak and help defenders.
If you change it, I can simply see "Oh, he's only got 2050 h/f, probably barely any WK I'll attack." or "****, he's got 3980 h/f, better send a few let's or a lot more flak to be safe".
Either way, negative impact, especially for solos.
Only arguments I see is "it's public stat" (which is not an argument for affecting game strats, ESP since it's not that public of a stat). And "it's a detterent" which I've already pointed as to why it isn't.By that logic make AR modifiers public, "as a deterrent"....
Dave said why make it public at all. Well yeah, let's hide it then. Doesn't do much other than cause this problem.
And once hacks are out, none of this matters. So this basically just degrades their early game ( all 4-5 days of it).
So if I told you my I'd right now, would you be able to find my h/f? Not unless you were within 15 ids of me. So how is that fully public? Right now, the fact it that you can't 99% of the time see their h/f means WK and WW own flak and help defenders.
If you change it, I can simply see "Oh, he's only got 2050 h/f, probably barely any WK I'll attack." or "****, he's got 3980 h/f, better send a few let's or a lot more flak to be safe".
Either way, negative impact, especially for solos.
Only arguments I see is "it's public stat" (which is not an argument for affecting game strats, ESP since it's not that public of a stat). And "it's a detterent" which I've already pointed as to why it isn't.By that logic make AR modifiers public, "as a deterrent"....
Dave said why make it public at all. Well yeah, let's hide it then. Doesn't do much other than cause this problem.
And once hacks are out, none of this matters. So this basically just degrades their early game ( all 4-5 days of it).