Enrico
Tree Surgeon
- Joined
- Dec 14, 2007
- Messages
- 518
We all staff is more valuable than land, and especially so for people who bountyhunt or bribe their income, rather than grow it.
Now, if you for some reason or other as a solo wants to be sure your staff is safe, you have sleepmode. But as the minimum requirement time there is 8 h its not really useful for the times where you say have lectures for 3 hours, or are going to a movie for say 5 hours.
One solution is to send all staff to defend ID1. With a tractor to make it eta7 that means 3h where the staff is away.
What if you where able to instead of sending the staff on a sightseeing, could send it on "maneuvers" for a set number of ticks.
It would be like sending to ID 1 except you could specify how many tick the staff was going to be "maneuvering" in the field. from twice the eta of the slowest unit in the mob, up to 48 ticks (= 8 hours).
In this period you would risk someone getting a free landgrab, but for a briber that's not a big deal. You would be able to buy more staff at home, harvest and plant and so on.
Anyone spying would see a mob going on maneuvers but would not know for how long.
I think the penalty (leaving your land unguarded) would off set the bonus (keeping your staff safe) and would make it a bit easier for inactive solos to keep their staff alive...
This suggestion as a though around the whole "make sleep more flexible" discussion earlier...
Now, if you for some reason or other as a solo wants to be sure your staff is safe, you have sleepmode. But as the minimum requirement time there is 8 h its not really useful for the times where you say have lectures for 3 hours, or are going to a movie for say 5 hours.
One solution is to send all staff to defend ID1. With a tractor to make it eta7 that means 3h where the staff is away.
What if you where able to instead of sending the staff on a sightseeing, could send it on "maneuvers" for a set number of ticks.
It would be like sending to ID 1 except you could specify how many tick the staff was going to be "maneuvering" in the field. from twice the eta of the slowest unit in the mob, up to 48 ticks (= 8 hours).
In this period you would risk someone getting a free landgrab, but for a briber that's not a big deal. You would be able to buy more staff at home, harvest and plant and so on.
Anyone spying would see a mob going on maneuvers but would not know for how long.
I think the penalty (leaving your land unguarded) would off set the bonus (keeping your staff safe) and would make it a bit easier for inactive solos to keep their staff alive...
This suggestion as a though around the whole "make sleep more flexible" discussion earlier...