Flakking is obviously a crucial part of the game, you can't succeed without it. yet it always seemed odd to me that the main unit used to flak are gardeners. Wouldn't it make sense to have a unit purely to flak with? We all know that gardeners are used to flak but for a new player, it seems to me that sending your resource units (an RTS equivalent would be say, the worker/villager units) into battle is confusing. I remember when I started I never understood flakking and I'm sure many new players have no idea about it (having been attacked by hippies/geos many a time before).
I haven't tried to new walkthrough, so if that includes how to flak then fair enough. But how many players are going to work out that you are supposed to send gardeners with geo-theives on their own? Seeing as we are trying to attract lots of new players, it seems inexcusable that something as basic as attacking is done counter-intuitively. I would wager to bet that a significant amount of fresh players quit because their attacks amount to nothing, due to them not understanding flakking.
It would be pretty simple to implement. Have a unit called 'Flak' (or possibly 'Human Shield') with * health and * armour classed as INN. They could cost £2000 and be available right from the start. Their description could state how they are used to take bullets for the more valuable geo-thieves.
I feel this would make a lot more sense than sending your own gardeners towards your enemy (to garden their fields maybe?)
What does everyone think?
I haven't tried to new walkthrough, so if that includes how to flak then fair enough. But how many players are going to work out that you are supposed to send gardeners with geo-theives on their own? Seeing as we are trying to attract lots of new players, it seems inexcusable that something as basic as attacking is done counter-intuitively. I would wager to bet that a significant amount of fresh players quit because their attacks amount to nothing, due to them not understanding flakking.
It would be pretty simple to implement. Have a unit called 'Flak' (or possibly 'Human Shield') with * health and * armour classed as INN. They could cost £2000 and be available right from the start. Their description could state how they are used to take bullets for the more valuable geo-thieves.
I feel this would make a lot more sense than sending your own gardeners towards your enemy (to garden their fields maybe?)
What does everyone think?