• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Design Directions: HQ Tech Trees

Dark_Angel

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Ok, I see what you're saying.

So you're looking at actual units first.

I see no real problem with AHQs having stealth.

I know this question is strictly to do with unit concepts, but have you thought about max units yet? What would be interesting is if these caps weren't based on universal values that all alliances have, but rather some kind of calculation that allows smaller alliances more each of each unit?
 

Garrett

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Dec 14, 2007
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actually yes, I had planned on putting caps. give me a little bit and I'll throw it out there. I had intended on putting caps, but got in a rush.

You think I should just add on here or kinda break and start fresh with a new thread?
 

Dark_Angel

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I'd start a new thread. Give yourself a fresh thread to work on - you need feedback and feedback here may get muddled up with other suggestions etc.
 
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