I will start with a little introduction. I have played this game for six or so rounds now. The majority of the time, I was a solo player. I only joined an alliance one of the six times. I believe alliances to be unfair and as we all should have learned from WWI, they are bad. I prefer solo play and having solo partners. It allows you to see who the best is, not what group of people is the best. This is just my opinion however, but I believe all of the emphasis is on alliances. I have a few ideas that could make solo play more beneficial.
-Solo players can get route units back from injuries. A small percent, but it is something to incourage solo play. (5-10% seems fair)
-Solo partners are assisted with a basecamp system. A persons solo partner can send troops to defend against attacks like normal. However, they also have the option of sending troops that can stay with their ally. Maybe not forever, but for a lot longer than normal defense. The troops that are at the basecamp are cotrolled through the temporary owner and he/she can do with them as they please. A limitation that might have to be set in order for fairness is that they can only send a certain percent of your valuation. Maybe like 20% or something. You could also put the limitation of you can't receieve defense from that ally if you have troops at the basecamp.
-Solo players benefit more from sleep mode. I read Polo's suggestions for sleep mode and I thought they were pretty good. Something such as that would be great, if used. Points from it being:
-Increased percent of seeds
-Increased percent of insurance
-Land cap is increased
-Player's can still be attacked while in sleep mode.
Now, I'm not saying the idea is perfect, but I honestly believe it to be better than the one implemented now. (no disrespect to Azzer or whoever thought of it)
I rather enjoy the basecamp idea and I can think of many times that it could have assisted me. It has a potential of being abused, but it depends on the rulz you make.
-Solo players can get route units back from injuries. A small percent, but it is something to incourage solo play. (5-10% seems fair)
-Solo partners are assisted with a basecamp system. A persons solo partner can send troops to defend against attacks like normal. However, they also have the option of sending troops that can stay with their ally. Maybe not forever, but for a lot longer than normal defense. The troops that are at the basecamp are cotrolled through the temporary owner and he/she can do with them as they please. A limitation that might have to be set in order for fairness is that they can only send a certain percent of your valuation. Maybe like 20% or something. You could also put the limitation of you can't receieve defense from that ally if you have troops at the basecamp.
-Solo players benefit more from sleep mode. I read Polo's suggestions for sleep mode and I thought they were pretty good. Something such as that would be great, if used. Points from it being:
-Increased percent of seeds
-Increased percent of insurance
-Land cap is increased
-Player's can still be attacked while in sleep mode.
Now, I'm not saying the idea is perfect, but I honestly believe it to be better than the one implemented now. (no disrespect to Azzer or whoever thought of it)
I rather enjoy the basecamp idea and I can think of many times that it could have assisted me. It has a potential of being abused, but it depends on the rulz you make.