• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Alliance tax

alwaysnumb

Head Gardener
Joined
Jan 7, 2008
Messages
309
Location
London
How about this to slow top allies down.

Based on the ratio of (your alliance acres)/(total acres).
eg my alliance has 100k land the game has 500k acres across all active players so if my allie has a auto (say 10%) tax based on this with the funds getting thrown away into cyber heaven.
 

Garrett

Landscape Designer
Joined
Dec 14, 2007
Messages
1,872
ok couple points

1) define active.

2) even in an friendly alliance setting, there is almost always an uprising about having the tax set. people don't plant, they whine and moan, and they don't donate anyway. and this is for money going FOR something like searchlights...



so no a 'tax' probably will not gain any traction... however, if this was utilized in something like the exponential seed calc... and therefore making the 'tax' unnoticeable... the arguing would largely be anecdotal for 1 round by a few people. As it would remain invisible, it would be ignored and not realize it's happening.
 

Martin

Garden Designer
Super Moderator
Community Operator
Joined
Dec 14, 2007
Messages
970
Location
England
If you get shunted by tax for being high ranked, then why try to win?

It's not a case of stopping the players winning a round, it's the case of keeping the games liquidity high *after* this has happened.
 

alwaysnumb

Head Gardener
Joined
Jan 7, 2008
Messages
309
Location
London
active as in logged in the last week

tax money goes nowhere it is lost. Keeps the top guys on their toes, gives smaller allies chance to catch up and make it more fun for everyone.
 

Garrett

Landscape Designer
Joined
Dec 14, 2007
Messages
1,872
Again, would be better to suggest a tweak for the exponential seed calc to curb top enders.

Secondly, this really doesn't address those who get on top then sit on their funds and acres laying low waiting for someone to struggle into their range.
 
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