Garrett
Landscape Designer
- Joined
- Dec 14, 2007
- Messages
- 1,872
ok so i expect this to fly like a led zepplin... but here goes...
flak wars right? still alot of people unwilling to attack/send/ etc so round after round only a couple allies slug it out at start
what if all alliances were public? they don't have to remain public but serially... it works both ways, you'd know who is currently in an ally and who is currently solo.
yeah makes it bad for the solos who start with a 75% ar boo hoo... You still wouldn't have spies to see if 10573074302 people sent on the solo... if you are going to trigger... etc
but people wouldn't have to worry as much about intel scans... initially...
In retooling the HQ, make being a private alliance a HQ tech!
It can be fairly early on. Maybe retool the empty land dev and get out a basic structure with something like 'closed boarders' and on your basic land/basic structure... you basically have a fence with guards (no not actually units, just that your alliance is finally starting to have some organization and so no one can just peek over your boarders)
So yeah, come up with some way not to abuse, but pretty much makes intel less crucial at the start. allows people to start attacking the crap outta everyone... it pretty much levels the playing field
Thanks for listening.
flak wars right? still alot of people unwilling to attack/send/ etc so round after round only a couple allies slug it out at start
what if all alliances were public? they don't have to remain public but serially... it works both ways, you'd know who is currently in an ally and who is currently solo.
yeah makes it bad for the solos who start with a 75% ar boo hoo... You still wouldn't have spies to see if 10573074302 people sent on the solo... if you are going to trigger... etc
but people wouldn't have to worry as much about intel scans... initially...
In retooling the HQ, make being a private alliance a HQ tech!
It can be fairly early on. Maybe retool the empty land dev and get out a basic structure with something like 'closed boarders' and on your basic land/basic structure... you basically have a fence with guards (no not actually units, just that your alliance is finally starting to have some organization and so no one can just peek over your boarders)
So yeah, come up with some way not to abuse, but pretty much makes intel less crucial at the start. allows people to start attacking the crap outta everyone... it pretty much levels the playing field
Thanks for listening.