f0xx
Landscape Designer
[close] 962,955 hostile Hippy attacked, distracting 853,530 allied staff.
[close] 5,797,103 hostile Political Mastermind attacked, distracting 35,546,457 allied staff.
[close] 14,967,750 hostile Protestor Guru attacked, distracting 72,570,499 allied staff.
[close] 1,466,045 hostile Hippy Van attacked, distracting 1,583,829 allied staff.
[close] 2,047,551 hostile Yob attacked, disabling 2,896,501 allied staff.
[close] 1,211,910 hostile Loudspeaker Protestor shouted in the ears of and distracted 3,370,310 allied staff.
[close] 262,082 hostile News Van attacked, distracting 3,158,321 allied staff.
[close] 20,553 allied Geo-Phys Thief stole 287 land. [53] tree. [179] bush. [28] flower. [27] grass. [0] uncultivated.
Distracted: 117,082,946 [£261,933,665,200] friendlies distracted.
Disabled: 2,896,501 [£6,613,154,800] friendlies disabled.
You stole 287 land. [53] tree. [179] bush. [28] flower. [27] grass. [0] uncultivated.
[close] 962,955 hostile Hippy attacked, distracting 926,333 allied staff.
[close] 5,797,103 hostile Political Mastermind attacked, distracting 35,982,173 allied staff.
[close] 14,967,750 hostile Protestor Guru attacked, distracting 79,821,370 allied staff.
[close] 1,466,045 hostile Hippy Van attacked, distracting 1,686,823 allied staff.
[close] 2,047,551 hostile Yob attacked, disabling 1,526,917 allied staff.
[close] 1,211,910 hostile Loudspeaker Protestor shouted in the ears of and distracted 56,384 allied staff.
Distracted: 118,473,083 [£264,969,309,000] friendlies distracted.
Disabled: 1,526,917 [£4,810,691,000] friendlies disabled.
Both of the attacks are on the same person, with the same units. First time I landed, second time I didn't. Logical explenation please?
I spend quite a lot of time to plan a perfect attack without sending more units than I need to, in order to land, then some stupid random luck factor comes and messes it completely. If there is to be a luck factor in a game like this, then there should be a battle calculator as well so we can always calc it with the worst luck. In a wargame luck should never be better than skill.
Why do we have this random factor at all? What does it bring to the game?
I have seen some REALLY odd ratios, but this round some of them have really come off the top.