Yang
Harvester
- Joined
- Dec 14, 2007
- Messages
- 130
I think quite a lot of people will be strongly against this idea, but here we go anyway...
The player-base is dying, and without an average sized player-base, this game will be pretty dull. Bush has lacked advertising and frankly, if it was advertised, I'm not too sure if the playerbase would change significantly as many games with graphics (obviously more appealing to the public) are advertised everywhere and hence will probably outcompete a textbased game with unconventional game mechanics ( growing plants to make money and build army ).
Hence, what about using a cash prize for the winner/high achievers in the game as an incentive to draw in extra players? I haven't really thought about what should be awarded and such, but for example, if Azzer sets a certain % of the rounds "earnings" he normally receives through gamecash as a cash prize reward, I'm sure advertising a game with a cash reward would be much easier.
In the short term this will obviously reduce Azzer's profits, which could be one of the reasons he might be reluctant to implement this, but however in the long run, when more players join the game this way and play competitively to win (hence spending more gamecash), I wouldn't expect it to do so.
This will help the community by bringing in new players who may initially be playing for the prize, who then start to learn the game and enjoy it, and then stay, thus increases the playerbase.
Note: I am not suggesting this because I think winning the game should be rewarded, just a suggestion on how Bushtarion may be advertised to draw in extra players.
~Yang
The player-base is dying, and without an average sized player-base, this game will be pretty dull. Bush has lacked advertising and frankly, if it was advertised, I'm not too sure if the playerbase would change significantly as many games with graphics (obviously more appealing to the public) are advertised everywhere and hence will probably outcompete a textbased game with unconventional game mechanics ( growing plants to make money and build army ).
Hence, what about using a cash prize for the winner/high achievers in the game as an incentive to draw in extra players? I haven't really thought about what should be awarded and such, but for example, if Azzer sets a certain % of the rounds "earnings" he normally receives through gamecash as a cash prize reward, I'm sure advertising a game with a cash reward would be much easier.
In the short term this will obviously reduce Azzer's profits, which could be one of the reasons he might be reluctant to implement this, but however in the long run, when more players join the game this way and play competitively to win (hence spending more gamecash), I wouldn't expect it to do so.
This will help the community by bringing in new players who may initially be playing for the prize, who then start to learn the game and enjoy it, and then stay, thus increases the playerbase.
Note: I am not suggesting this because I think winning the game should be rewarded, just a suggestion on how Bushtarion may be advertised to draw in extra players.
~Yang