qaerwe5r4556
Planter
- Joined
- Mar 12, 2011
- Messages
- 30
I think highering the attack % min.range would be a good idea.
I think something at 45% would be the lowest allowed to attack. It would help smaller alliances to stay alive and would create a more fair battle among players and alliances. Meaning that the top players/alliances would actually need to think whom to attack.
Another problem I see when rank 1 alliance is growing away is that they can suicide to get land, im not saying that they shouldnt but now how you can do that when growing big is just abusive. I mean that you can actually have zero leths and mass inn.
I dont know buts quite lame and imo shouldnt be that way cuz rank 2 and rank 3 and rank 4 should always make a threat to rank 1 alliance even if they arent. I think when the rank 1 alliance has grown away from attacking range they should be good, problem is that IT IS TOO EASY TO GROW AWAY.
I want changes to do that so the game can become competive, for real.
Take away attacking at 30-40% and put the limit at 45-46% atleast with an eta+2 and 47-50with eta +1.
Now you u will tell me that the game has so little players that the top wouldnt have any targets. Ofc there would be targets but not SOME FREE BASH TARGETS. And this would also help the lower rank alliances to make a threat to rank 1 ally since rank 1 couldnt grow away so easily.
Also remove the inusrance for players attacking at minium range.
I think something at 45% would be the lowest allowed to attack. It would help smaller alliances to stay alive and would create a more fair battle among players and alliances. Meaning that the top players/alliances would actually need to think whom to attack.
Another problem I see when rank 1 alliance is growing away is that they can suicide to get land, im not saying that they shouldnt but now how you can do that when growing big is just abusive. I mean that you can actually have zero leths and mass inn.
I dont know buts quite lame and imo shouldnt be that way cuz rank 2 and rank 3 and rank 4 should always make a threat to rank 1 alliance even if they arent. I think when the rank 1 alliance has grown away from attacking range they should be good, problem is that IT IS TOO EASY TO GROW AWAY.
I want changes to do that so the game can become competive, for real.
Take away attacking at 30-40% and put the limit at 45-46% atleast with an eta+2 and 47-50with eta +1.
Now you u will tell me that the game has so little players that the top wouldnt have any targets. Ofc there would be targets but not SOME FREE BASH TARGETS. And this would also help the lower rank alliances to make a threat to rank 1 ally since rank 1 couldnt grow away so easily.
Also remove the inusrance for players attacking at minium range.